// Modified by:
// Created: 14.08.00
// RCS-ID: $Id$
-// Copyright: (c) 2000 Vadim Zeitlin <vadim@wxwindows.org>
-// Licence: wxWindows license
+// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_CONTROL_H_
// it
#include "wx/univ/inphand.h"
+#include "wx/univ/inpcons.h"
+
// ----------------------------------------------------------------------------
// wxControlAction: the action is currently just a string which identifies it,
// later it might become an atom (i.e. an opaque handler to string).
// wxControl: the base class for all GUI controls
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxControl : public wxControlBase
+class WXDLLEXPORT wxControl : public wxControlBase, public wxInputConsumer
{
public:
wxControl() { Init(); }
return m_indexAccel == -1 ? _T('\0') : m_label[m_indexAccel];
}
- // get the input handler of this control
- wxInputHandler *GetInputHandler() const { return m_handler; }
-
- // perform a control-dependent action: an action may have an optional
- // numeric and another (also optional) string argument whose interpretation
- // depends on the action
- //
- // NB: we might use ellipsis in PerformAction() declaration but this
- // wouldn't be more efficient than always passing 2 unused parameters
- // but would be more difficult. Another solution would be to have
- // several overloaded versions but this will expose the problem of
- // virtual function hiding we don't have here.
- virtual bool PerformAction(const wxControlAction& action,
- long numArg = -1l,
- const wxString& strArg = wxEmptyString);
+ virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
protected:
- // event handlers
- void OnMouse(wxMouseEvent& event);
- void OnKeyDown(wxKeyEvent& event);
- void OnKeyUp(wxKeyEvent& event);
- void OnFocus(wxFocusEvent& event);
- void OnActivate(wxActivateEvent& event);
-
// common part of all ctors
void Init();
- // create input handler by name
- void CreateInputHandler(const wxString& inphandler);
-
- // input processor (never deleted, the theme deletes it itself)
- wxInputHandler *m_handler;
-
private:
// label and accel info
wxString m_label;
DECLARE_DYNAMIC_CLASS(wxControl)
DECLARE_EVENT_TABLE()
+ WX_DECLARE_INPUT_CONSUMER()
};
#endif // _WX_UNIV_CONTROL_H_