class wxRegion : public wxGDIObject
{
public:
+ wxRegion();
wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h );
wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight );
wxRegion( const wxRect& rect );
- wxRegion();
+ wxRegion(size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
virtual ~wxRegion();
wxRegion( const wxRegion& r ) { Ref(r); }