bool wxEvtHandler::ProcessEvent(wxEvent& event)
{
#if wxUSE_GUI
+
+ // We have to use the actual window or processing events from wxWindowNative
+ // destructor won't work (we don't see the wxWindow class)
+#ifdef __WXDEBUG__
// check that our flag corresponds to reality
- wxASSERT_MSG( m_isWindow == IsKindOf(CLASSINFO(wxWindow)),
+ wxClassInfo* info = NULL;
+#ifdef __WXUNIVERSAL__
+# if defined(__WXMSW__)
+ info = CLASSINFO(wxWindowMSW);
+# elif defined(__WXGTK__)
+ info = CLASSINFO(wxWindowGTK);
+# elif defined(__WXMGL__)
+ info = CLASSINFO(wxWindowMGL);
+# elif defined(__WXMAC__)
+ info = CLASSINFO(wxWindowMac);
+# elif defined(__WXMOTIF__)
+ info = CLASSINFO(wxWindowMotif);
+# endif
+#else
+ info = CLASSINFO(wxWindow);
+#endif
+
+ wxASSERT_MSG( m_isWindow == IsKindOf(info),
_T("this should [not] be a window but it is [not]") );
+#endif
+
#endif // wxUSE_GUI
// An event handler can be enabled or disabled