#include "wx/accel.h"
#endif // wxUSE_ACCEL
+// when building wxUniv/Foo we don't want the code for native menu use to be
+// compiled in - it should only be used when building real wxFoo
+#ifdef __WXUNIVERSAL__
+ #define wxUSE_MENUS_NATIVE 0
+#else // __WXMSW__
+ #define wxUSE_MENUS_NATIVE wxUSE_MENUS
+#endif // __WXUNIVERSAL__/__WXMSW__
+
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxCaret;
-class WXDLLEXPORT wxClientData;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxDC;
WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows;
-// ----------------------------------------------------------------------------
-// helper classes used by [SG]etClientObject/Data
-//
-// TODO move into a separate header?
-// ----------------------------------------------------------------------------
-
-// what kind of client data do we have?
-enum wxClientDataType
-{
- wxClientData_None, // we don't know yet because we don't have it at all
- wxClientData_Object, // our client data is typed and we own it
- wxClientData_Void // client data is untyped and we don't own it
-};
-
-class wxClientData
-{
-public:
- wxClientData() { }
- virtual ~wxClientData() { }
-};
-
-class wxStringClientData : public wxClientData
-{
-public:
- wxStringClientData() { }
- wxStringClientData( const wxString &data ) : m_data(data) { }
- void SetData( const wxString &data ) { m_data = data; }
- const wxString& GetData() const { return m_data; }
-
-private:
- wxString m_data;
-};
-
// ----------------------------------------------------------------------------
// wxWindowBase is the base class for all GUI controls/widgets, this is the public
// interface of this class.
// window attributes
// -----------------
+ // NB: in future versions of wxWindows Set/GetTitle() will only work
+ // with the top level windows (such as dialogs and frames) and
+ // Set/GetLabel() only with the other ones (i.e. all controls).
+
// the title (or label, see below) of the window: the text which the
// window shows
- virtual void SetTitle( const wxString & WXUNUSED(title) ) { }
- virtual wxString GetTitle() const { return ""; }
+ virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
+ virtual wxString GetTitle() const { return wxEmptyString; }
// label is just the same as the title (but for, e.g., buttons it
// makes more sense to speak about labels)
virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
virtual bool GetThemeEnabled() const { return m_themeEnabled; }
- // focus handling
- // --------------
+ // focus and keyboard handling
+ // ---------------------------
// set focus to this window
virtual void SetFocus() = 0;
// click it
virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
+ // NB: these methods really don't belong here but with the current
+ // class hierarchy there is no other place for them :-(
+
+ // get the default child of this parent, i.e. the one which is
+ // activated by pressing <Enter>
+ virtual wxWindow *GetDefaultItem() const { return NULL; }
+
+ // set this child as default, return the old default
+ virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
+ { return NULL; }
+
// parent/children relations
// -------------------------
virtual wxValidator *GetValidator() { return m_windowValidator; }
#endif // wxUSE_VALIDATORS
- // client data
- // -----------
-
- // each window may have associated client data: either a pointer to
- // wxClientData object in which case it is managed by the window (i.e.
- // it will delete the data when it's destroyed) or an untyped pointer
- // which won't be deleted by the window - but not both of them
- void SetClientObject( wxClientData *data ) { DoSetClientObject(data); }
- wxClientData *GetClientObject() const { return DoGetClientObject(); }
-
- void SetClientData( void *data ) { DoSetClientData(data); }
- void *GetClientData() const { return DoGetClientData(); }
// dialog oriented functions
// -------------------------
// clear the window entirely
virtual void Clear() = 0;
+ // freeze the window: don't redraw it until it is thawed
+ virtual void Freeze() { }
+
+ // thaw the window: redraw it after it had been frozen
+ virtual void Thaw() { }
+
// adjust DC for drawing on this window
virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL ) = 0;
+ // scrolls window by line/page: note that not all controls support this
+ //
+ // return TRUE if the position changed, FALSE otherwise
+ virtual bool ScrollLines(int WXUNUSED(lines)) { return FALSE; }
+ virtual bool ScrollPages(int WXUNUSED(pages)) { return FALSE; }
+
+ // convenient wrappers for ScrollLines/Pages
+ bool LineUp() { return ScrollLines(-1); }
+ bool LineDown() { return ScrollLines(1); }
+ bool PageUp() { return ScrollPages(-1); }
+ bool PageDown() { return ScrollPages(1); }
+
// context-sensitive help
// ----------------------
wxAcceleratorTable m_acceleratorTable;
#endif // wxUSE_ACCEL
- // user data associated with the window: either an object which will be
- // deleted by the window when it's deleted or some raw pointer which we do
- // nothing with - only one type of data can be used with the given window
- // (i.e. you cannot set the void data and then associate the window with
- // wxClientData or vice versa)
- union
- {
- wxClientData *m_clientObject;
- void *m_clientData;
- };
-
// the tooltip for this window (may be NULL)
#if wxUSE_TOOLTIPS
wxToolTip *m_tooltip;
virtual bool DoPopupMenu( wxMenu *menu, int x, int y ) = 0;
#endif // wxUSE_MENUS
- // client data accessors
- virtual void DoSetClientObject( wxClientData *data );
- virtual wxClientData *DoGetClientObject() const;
-
- virtual void DoSetClientData( void *data );
- virtual void *DoGetClientData() const;
-
- // what kind of data do we have?
- wxClientDataType m_clientDataType;
+ // Makes an adjustment to the window position (for example, a frame that has
+ // a toolbar that it manages itself).
+ virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
private:
// contains the last id generated by NewControlId
// include the declaration of the platform-specific class
#if defined(__WXMSW__)
- #if !defined(__WXUNIVERSAL__)
+ #ifdef __WXUNIVERSAL__
+ #define wxWindowNative wxWindowMSW
+ #else // !wxUniv
#define wxWindowMSW wxWindow
#define sm_classwxWindowMSW sm_classwxWindow
- #endif // wxUniv
+ #endif // wxUniv/!wxUniv
#include "wx/msw/window.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/window.h"
#elif defined(__WXGTK__)
- #if !defined(__WXUNIVERSAL__)
+ #ifdef __WXUNIVERSAL__
+ #define wxWindowNative wxWindowGTK
+ #else // !wxUniv
#define wxWindowGTK wxWindow
#define sm_classwxWindowGTK sm_classwxWindow
#endif // wxUniv
#include "wx/gtk/window.h"
-#elif defined(__WXQT__)
- #include "wx/qt/window.h"
+#elif defined(__WXMGL__)
+ #ifdef __WXUNIVERSAL__
+ #define wxWindowNative wxWindowMGL
+ #else // !wxUniv
+ #define wxWindowMGL wxWindow
+ #define sm_classwxWindowMGL sm_classwxWindow
+ #endif // wxUniv
+ #include "wx/mgl/window.h"
#elif defined(__WXMAC__)
+ #ifdef __WXUNIVERSAL__
+ #define wxWindowNative wxWindowMac
+ #else // !wxUniv
+ #define wxWindowMac wxWindow
+ #define sm_classwxWindowMac sm_classwxWindow
+ #endif // wxUniv
#include "wx/mac/window.h"
#elif defined(__WXPM__)
+ #ifdef __WXUNIVERSAL__
+ #define wxWindowNative wxWindowOS2
+ #else // !wxUniv
+ #define wxWindowOS2 wxWindow
+ #define sm_classwxWindowOS2 sm_classwxWindow
+ #endif // wxUniv/!wxUniv
#include "wx/os2/window.h"
#endif
// for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
// for the native ports we already have defined it above
#if defined(__WXUNIVERSAL__)
+ #ifndef wxWindowNative
+ #error "wxWindowNative must be defined above!"
+ #endif
+
#include "wx/univ/window.h"
#endif // wxUniv
// global functions
// ----------------------------------------------------------------------------
-WXDLLEXPORT extern wxWindow* wxGetActiveWindow();
-
// Find the wxWindow at the current mouse position, also returning the mouse
// position.
WXDLLEXPORT extern wxWindow* wxFindWindowAtPointer(wxPoint& pt);