// Modified by:
// Created: 06.08.00
// RCS-ID: $Id$
-// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
+// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
#include "wx/event.h"
#include "wx/scrolbar.h"
#include "wx/menu.h"
+ #include "wx/frame.h"
#endif // WX_PRECOMP
#include "wx/univ/colschem.h"
#undef WXDEBUG_REFRESH
#endif
+#if defined(WXDEBUG_REFRESH) && defined(__WXMSW__) && !defined(__WXMICROWIN__)
+#include "wx/msw/private.h"
+#endif
+
// ============================================================================
// implementation
// ============================================================================
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowGTK)
#elif defined(__WXMGL__)
IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowMGL)
+#elif defined(__WXPM__)
+ IMPLEMENT_DYNAMIC_CLASS(wxWindow, wxWindowOS2)
#endif
BEGIN_EVENT_TABLE(wxWindow, wxWindowNative)
long style,
const wxString& name)
{
- // we add wxCLIP_CHILDREN and wxNO_FULL_REPAINT_ON_RESIZE because without
- // these styles we can't get rid of flicker on wxMSW
+ // we add wxCLIP_CHILDREN to get the same ("natural") behaviour under MSW
+ // as under the other platforms
if ( !wxWindowNative::Create(parent, id, pos, size,
- style |
- wxCLIP_CHILDREN |
- wxNO_FULL_REPAINT_ON_RESIZE, name) )
+ style | wxCLIP_CHILDREN,
+ name) )
{
return FALSE;
}
dc.DrawRectangle(rectWin);
// under Unix we use "--sync" X option for this
- #ifdef __WXMSW__
+ #if defined(__WXMSW__) && !defined(__WXMICROWIN__)
::GdiFlush();
::Sleep(200);
#endif // __WXMSW__
void wxWindow::DoGetClientSize(int *width, int *height) const
{
+ // if it is a native window, we assume it handles the scrollbars itself
+ // too - and if it doesn't, there is not much we can do
+ if ( !m_renderer )
+ {
+ wxWindowNative::DoGetClientSize(width, height);
+
+ return;
+ }
+
int w, h;
wxWindowNative::DoGetClientSize(&w, &h);
wxCHECK_RET( scrollbar, _T("no scrollbar to set position for") );
scrollbar->SetThumbPosition(pos);
+
+ // VZ: I think we can safely ignore this as we always refresh it
+ // automatically whenever the value chanegs
+#if 0
if ( refresh )
Refresh();
+#endif
}
int wxWindow::GetScrollPos(int orient) const
dcMem.SelectObject(bmp);
dcMem.Blit(wxPoint(0, 0), size, &dc, ptSource
-#if defined(__WXGTK__) && !defined(__WX_DC_BLIT_FIXED__)
+#if defined(__WXGTK__) && !defined(wxHAS_WORKING_GTK_DC_BLIT)
+ GetClientAreaOrigin()
#endif // broken wxGTK wxDC::Blit
);
void wxWindow::CaptureMouse()
{
+ wxLogTrace(_T("mousecapture"), _T("CaptureMouse(0x%08x)"), this);
+
wxWindow *winOld = GetCapture();
if ( winOld )
{
delete item;
}
//else: stack is empty, no previous capture
+
+ wxLogTrace(_T("mousecapture"),
+ _T("After ReleaseMouse() mouse is captured by 0x%08x"),
+ GetCapture());
}
// ----------------------------------------------------------------------------