// Modified by:
// Created: 22.10.99
// RCS-ID: $Id$
-// Copyright: (c) wxWindows team
+// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "controlwithitems.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/ctrlsub.h"
+ #include "wx/arrstr.h"
#endif
// ============================================================================
-// implementation
+// wxItemContainerImmutable implementation
// ============================================================================
+wxItemContainerImmutable::~wxItemContainerImmutable()
+{
+ // this destructor is required for Darwin
+}
+
// ----------------------------------------------------------------------------
// selection
// ----------------------------------------------------------------------------
-wxString wxItemContainer::GetStringSelection() const
+wxString wxItemContainerImmutable::GetStringSelection() const
{
wxString s;
int sel = GetSelection();
return s;
}
+bool wxItemContainerImmutable::SetStringSelection(const wxString& s)
+{
+ const int sel = FindString(s);
+ if ( sel == wxNOT_FOUND )
+ return false;
+
+ SetSelection(sel);
+
+ return true;
+}
+
+wxArrayString wxItemContainerImmutable::GetStrings() const
+{
+ wxArrayString result;
+
+ const size_t count = GetCount();
+ result.Alloc(count);
+ for ( size_t n = 0; n < count; n++ )
+ result.Add(GetString(n));
+
+ return result;
+}
+
+// ============================================================================
+// wxItemContainer implementation
+// ============================================================================
+
+wxItemContainer::~wxItemContainer()
+{
+ // this destructor is required for Darwin
+}
+
+// ----------------------------------------------------------------------------
+// appending items
+// ----------------------------------------------------------------------------
+
+void wxItemContainer::Append(const wxArrayString& strings)
+{
+ size_t count = strings.GetCount();
+ for ( size_t n = 0; n < count; n++ )
+ {
+ Append(strings[n]);
+ }
+}
+
+int wxItemContainer::Insert(const wxString& item, int pos, void *clientData)
+{
+ int n = DoInsert(item, pos);
+ if ( n != wxNOT_FOUND )
+ SetClientData(n, clientData);
+
+ return n;
+}
+
+int
+wxItemContainer::Insert(const wxString& item, int pos, wxClientData *clientData)
+{
+ int n = DoInsert(item, pos);
+ if ( n != wxNOT_FOUND )
+ SetClientObject(n, clientData);
+
+ return n;
+}
+
// ----------------------------------------------------------------------------
// client data
// ----------------------------------------------------------------------------
wxASSERT_MSG( m_clientDataItemsType != wxClientData_Void,
wxT("can't have both object and void client data") );
- wxClientData *clientDataOld = DoGetItemClientObject(n);
- if ( clientDataOld )
- delete clientDataOld;
+ // when we call SetClientObject() for the first time, m_clientDataItemsType
+ // is still wxClientData_None and so calling DoGetItemClientObject() would
+ // fail (in addition to being useless) - don't do it
+ if ( m_clientDataItemsType == wxClientData_Object )
+ {
+ wxClientData *clientDataOld = DoGetItemClientObject(n);
+ if ( clientDataOld )
+ delete clientDataOld;
+ }
+ else // m_clientDataItemsType == wxClientData_None
+ {
+ // now we have object client data
+ m_clientDataItemsType = wxClientData_Object;
+ }
DoSetItemClientObject(n, data);
- m_clientDataItemsType = wxClientData_Object;
}
wxClientData *wxItemContainer::GetClientObject(int n) const
return DoGetItemClientData(n);
}
+wxControlWithItems::~wxControlWithItems()
+{
+ // this destructor is required for Darwin
+}
+
#endif // wxUSE_CONTROLS