wxTRANSLATE( "Unicode 8 bit (UTF-8)" ),
};
-// and the internal names
+// and the internal names (these are not translated on purpose!)
static const wxChar* gs_encodingNames[] =
{
wxT( "iso-8859-1" ),
wxT( "windows-1256" ),
wxT( "windows-1257" ),
wxT( "windows-437" ),
- wxT( "utf7" ),
- wxT( "utf8" ),
+ wxT( "utf-7" ),
+ wxT( "utf-8" ),
};
// ----------------------------------------------------------------------------
{
#if wxUSE_CONFIG
m_config = NULL;
+ m_configIsDummy = FALSE;
#endif // wxUSE_CONFIG
#if wxUSE_GUI
// but will allow us to remember the results of the questions at
// least during this run
m_config = new wxMemoryConfig;
- wxConfig::Set(m_config);
+ m_configIsDummy = TRUE;
+ // VS: we can't call wxConfig::Set(m_config) here because that would
+ // disable automatic wxConfig instance creation if this code was
+ // called before wxApp::OnInit (this happens in wxGTK -- it sets
+ // default wxFont encoding in wxApp::Initialize())
}
}
+ if ( m_configIsDummy && wxConfig::Get(FALSE) != NULL )
+ {
+ // VS: in case we created dummy m_config (see above), we want to switch back
+ // to the real one as soon as one becomes available.
+ m_config = wxConfig::Get(FALSE);
+ m_configIsDummy = FALSE;
+ // FIXME: ideally, we should add keys from dummy config to the real one now,
+ // but it is a low-priority task because typical wxWin application
+ // either doesn't use wxConfig at all or creates wxConfig object in
+ // wxApp::OnInit(), before any real interaction with the user takes
+ // place...
+ }
+
return m_config;
}
{
if ( gs_encodings[i] == encoding )
{
- return wxGetTranslation(gs_encodingNames[i]);
+ return gs_encodingNames[i];
}
}
wxFontEncoding wxFontMapper::CharsetToEncoding(const wxString& charset,
bool interactive)
{
+ // a special pseudo encoding which means "don't ask me about this charset
+ // any more" - we need it to avoid driving the user crazy with asking him
+ // time after time about the same charset which he [presumably] doesn't
+ // have the fonts fot
+ static const int wxFONTENCODING_UNKNOWN = -2;
+
wxFontEncoding encoding = wxFONTENCODING_SYSTEM;
// we're going to modify it, make a copy
long value = config->Read(charset, -1l);
if ( value != -1 )
{
+ if ( value == wxFONTENCODING_UNKNOWN )
+ {
+ // don't try to find it, in particular don't ask the user
+ return wxFONTENCODING_SYSTEM;
+ }
+
if ( value >= 0 && value <= wxFONTENCODING_MAX )
{
encoding = (wxFontEncoding)value;
RestorePath(pathOld);
}
-#endif
+#endif // wxUSE_CONFIG
// if didn't find it there, try to recognize it ourselves
if ( encoding == wxFONTENCODING_SYSTEM )
if ( n != -1 )
{
encoding = gs_encodings[n];
+ }
#if wxUSE_CONFIG
// save the result in the config now
- if ( ChangePath(FONTMAPPER_CHARSET_PATH, &pathOld) )
- {
- wxConfigBase *config = GetConfig();
-
- // remember the alt encoding for this charset
- if ( !config->Write(charset, (long)encoding) )
- {
- wxLogError(_("Failed to remember the encoding for the charset '%s'."), charset.c_str());
- }
+ if ( ChangePath(FONTMAPPER_CHARSET_PATH, &pathOld) )
+ {
+ wxConfigBase *config = GetConfig();
- RestorePath(pathOld);
+ // remember the alt encoding for this charset - or remember that
+ // we don't know it
+ long value = n == -1 ? wxFONTENCODING_UNKNOWN : (long)encoding;
+ if ( !config->Write(charset, value) )
+ {
+ wxLogError(_("Failed to remember the encoding for the charset '%s'."), charset.c_str());
}
-#endif // wxUSE_CONFIG
+
+ RestorePath(pathOld);
}
- //else: cancelled
+#endif // wxUSE_CONFIG
}
#endif // wxUSE_GUI
// wxFatalError doesn't return
}
- wxString configEntry, encName = GetEncodingName(encoding);
+ wxString configEntry,
+ encName = GetEncodingName(encoding);
if ( !!facename )
{
configEntry = facename + _T("_");
#endif // wxUSE_CONFIG
// ask the user
+#if wxUSE_FONTDLG
if ( interactive )
{
wxString title(m_titleDialog);
}
}
//else: we're in non-interactive mode
+#endif // wxUSE_FONTDLG
// now try the default mappings:
wxFontEncodingArray equiv = wxEncodingConverter::GetAllEquivalents(encoding);