// implementation
// ============================================================================
+wxItemContainer::~wxItemContainer()
+{
+ // this destructor is required for Darwin
+}
+
// ----------------------------------------------------------------------------
// selection
// ----------------------------------------------------------------------------
return s;
}
+// ----------------------------------------------------------------------------
+// appending items
+// ----------------------------------------------------------------------------
+
+void wxItemContainer::Append(const wxArrayString& strings)
+{
+ size_t count = strings.GetCount();
+ for ( size_t n = 0; n < count; n++ )
+ {
+ Append(strings[n]);
+ }
+}
+
// ----------------------------------------------------------------------------
// client data
// ----------------------------------------------------------------------------
wxASSERT_MSG( m_clientDataItemsType != wxClientData_Void,
wxT("can't have both object and void client data") );
- wxClientData *clientDataOld = DoGetItemClientObject(n);
- if ( clientDataOld )
- delete clientDataOld;
+ // when we call SetClientObject() for the first time, m_clientDataItemsType
+ // is still wxClientData_None and so calling DoGetItemClientObject() would
+ // fail (in addition to being useless) - don't do it
+ if ( m_clientDataItemsType == wxClientData_Object )
+ {
+ wxClientData *clientDataOld = DoGetItemClientObject(n);
+ if ( clientDataOld )
+ delete clientDataOld;
+ }
+ else // m_clientDataItemsType == wxClientData_None
+ {
+ // now we have object client data
+ m_clientDataItemsType = wxClientData_Object;
+ }
DoSetItemClientObject(n, data);
- m_clientDataItemsType = wxClientData_Object;
}
wxClientData *wxItemContainer::GetClientObject(int n) const
return DoGetItemClientData(n);
}
+wxControlWithItems::~wxControlWithItems()
+{
+ // this destructor is required for Darwin
+}
+
#endif // wxUSE_CONTROLS