#ifndef _WX_UNIV_LISTBOX_H_
#define _WX_UNIV_LISTBOX_H_
-#ifdef __GNUG__
- #pragma implementation "univlistbox.h"
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
+ #pragma interface "univlistbox.h"
#endif
#include "wx/scrolwin.h" // for wxScrollHelper
+#include "wx/dynarray.h"
+#include "wx/arrstr.h"
// ----------------------------------------------------------------------------
// the actions supported by this control
// wxListBox: a list of selectable items
// ----------------------------------------------------------------------------
-class wxListBox : public wxListBoxBase, public wxScrollHelper
+class WXDLLEXPORT wxListBox : public wxListBoxBase, public wxScrollHelper
{
public:
// ctors and such
virtual void Clear();
virtual void Delete(int n);
- virtual int GetCount() const { return (int)m_strings.GetCount(); }
- virtual wxString GetString(int n) const { return m_strings[n]; }
+ virtual int GetCount() const { return (int)m_strings->GetCount(); }
+ virtual wxString GetString(int n) const { return (*m_strings)[n]; }
virtual void SetString(int n, const wxString& s);
virtual int FindString(const wxString& s) const
- { return m_strings.Index(s); }
+ { return IsSorted() ? m_stringsSorted->Index(s) : m_strings->Index(s); }
virtual bool IsSelected(int n) const
{ return m_selections.Index(n) != wxNOT_FOUND; }
void Activate(int item = -1);
// select or unselect the specified or current (if -1) item
- void Select(bool sel = TRUE, int item = -1);
+ void DoSelect(int item = -1, bool sel = TRUE);
// more readable wrapper
- void Unselect(int item) { Select(FALSE, item); }
+ void DoUnselect(int item) { DoSelect(item, FALSE); }
// select an item and send a notification about it
void SelectAndNotify(int item);
long numArg = 0l,
const wxString& strArg = wxEmptyString);
- // let wxColourScheme choose the right colours for us
- virtual bool IsContainerWindow() const { return TRUE; }
+ // idle processing
+ virtual void OnInternalIdle();
protected:
// geometry
void Init();
// event handlers
- void OnIdle(wxIdleEvent& event);
void OnSize(wxSizeEvent& event);
// common part of Clear() and DoSetItems(): clears everything
void UpdateItems();
// the array containing all items (it is sorted if the listbox has
- // wxLB_SORT style)
- wxArrayString m_strings;
+ // wxLB_SORT style). Note the evil trick: the pointers share the
+ // same location, hence we use m_strings when we don't care if the
+ // array is sorted or not, m_stringsSorted when we do
+ union
+ {
+ wxArrayString* m_strings;
+ wxSortedArrayString* m_stringsSorted;
+ };
// this array contains the indices of the selected items (for the single
// selection listboxes only the first element of it is used and contains
bool toggleOnPressAlways = TRUE);
// base class methods
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
- virtual bool HandleMouse(wxControl *control,
+ virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
- virtual bool HandleMouseMove(wxControl *control,
+ virtual bool HandleMouseMove(wxInputConsumer *consumer,
const wxMouseEvent& event);
protected: