/////////////////////////////////////////////////////////////////////////////
-// Name: common/appcmn.cpp
+// Name: src/common/appcmn.cpp
// Purpose: wxAppBase methods common to all platforms
// Author: Vadim Zeitlin
// Modified by:
// headers
// ---------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma implementation "appbase.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
- #include "wx/list.h"
+ #include "wx/window.h"
+ #include "wx/bitmap.h"
+ #include "wx/log.h"
+ #include "wx/msgdlg.h"
+ #include "wx/confbase.h"
+ #include "wx/utils.h"
+ #include "wx/wxcrtvararg.h"
#endif
+#include "wx/apptrait.h"
+#include "wx/cmdline.h"
+#include "wx/msgout.h"
#include "wx/thread.h"
-#include "wx/confbase.h"
+#include "wx/vidmode.h"
+#include "wx/evtloop.h"
+
+#if wxUSE_FONTMAP
+ #include "wx/fontmap.h"
+#endif // wxUSE_FONTMAP
+
+// DLL options compatibility check:
+#include "wx/build.h"
+WX_CHECK_BUILD_OPTIONS("wxCore")
+
+// ============================================================================
+// wxAppBase implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// initialization
+// ----------------------------------------------------------------------------
+
+wxAppBase::wxAppBase()
+{
+ m_topWindow = NULL;
+
+ m_useBestVisual = false;
+ m_forceTrueColour = false;
+
+ m_isActive = true;
+
+ // We don't want to exit the app if the user code shows a dialog from its
+ // OnInit() -- but this is what would happen if we set m_exitOnFrameDelete
+ // to Yes initially as this dialog would be the last top level window.
+ // OTOH, if we set it to No initially we'll have to overwrite it with Yes
+ // when we enter our OnRun() because we do want the default behaviour from
+ // then on. But this would be a problem if the user code calls
+ // SetExitOnFrameDelete(false) from OnInit().
+ //
+ // So we use the special "Later" value which is such that
+ // GetExitOnFrameDelete() returns false for it but which we know we can
+ // safely (i.e. without losing the effect of the users SetExitOnFrameDelete
+ // call) overwrite in OnRun()
+ m_exitOnFrameDelete = Later;
+}
+
+bool wxAppBase::Initialize(int& argcOrig, wxChar **argvOrig)
+{
+ if ( !wxAppConsole::Initialize(argcOrig, argvOrig) )
+ return false;
+
+ wxInitializeStockLists();
+
+ wxBitmap::InitStandardHandlers();
+
+ // for compatibility call the old initialization function too
+ if ( !OnInitGui() )
+ return false;
+
+ return true;
+}
+
+// ----------------------------------------------------------------------------
+// cleanup
+// ----------------------------------------------------------------------------
+
+wxAppBase::~wxAppBase()
+{
+ // this destructor is required for Darwin
+}
+
+void wxAppBase::CleanUp()
+{
+ // clean up all the pending objects
+ DeletePendingObjects();
+
+ // and any remaining TLWs (they remove themselves from wxTopLevelWindows
+ // when destroyed, so iterate until none are left)
+ while ( !wxTopLevelWindows.empty() )
+ {
+ // do not use Destroy() here as it only puts the TLW in pending list
+ // but we want to delete them now
+ delete wxTopLevelWindows.GetFirst()->GetData();
+ }
+
+ // undo everything we did in Initialize() above
+ wxBitmap::CleanUpHandlers();
+
+ wxStockGDI::DeleteAll();
+
+ wxDeleteStockLists();
+ delete wxTheColourDatabase;
+ wxTheColourDatabase = NULL;
+
+ wxAppConsole::CleanUp();
+}
+
+// ----------------------------------------------------------------------------
+// various accessors
+// ----------------------------------------------------------------------------
+
+wxWindow* wxAppBase::GetTopWindow() const
+{
+ wxWindow* window = m_topWindow;
+ if (window == NULL && wxTopLevelWindows.GetCount() > 0)
+ window = wxTopLevelWindows.GetFirst()->GetData();
+ return window;
+}
+
+wxVideoMode wxAppBase::GetDisplayMode() const
+{
+ return wxVideoMode();
+}
+
+wxLayoutDirection wxAppBase::GetLayoutDirection() const
+{
+#if wxUSE_INTL
+ const wxLocale *const locale = wxGetLocale();
+ if ( locale )
+ {
+ const wxLanguageInfo *const
+ info = wxLocale::GetLanguageInfo(locale->GetLanguage());
+
+ if ( info )
+ return info->LayoutDirection;
+ }
+#endif // wxUSE_INTL
+
+ // we don't know
+ return wxLayout_Default;
+}
+
+#if wxUSE_CMDLINE_PARSER
+
+// ----------------------------------------------------------------------------
+// GUI-specific command line options handling
+// ----------------------------------------------------------------------------
+
+#define OPTION_THEME "theme"
+#define OPTION_MODE "mode"
+
+void wxAppBase::OnInitCmdLine(wxCmdLineParser& parser)
+{
+ // first add the standard non GUI options
+ wxAppConsole::OnInitCmdLine(parser);
+
+ // the standard command line options
+ static const wxCmdLineEntryDesc cmdLineGUIDesc[] =
+ {
#ifdef __WXUNIVERSAL__
- #include "wx/univ/theme.h"
+ {
+ wxCMD_LINE_OPTION,
+ NULL,
+ OPTION_THEME,
+ gettext_noop("specify the theme to use"),
+ wxCMD_LINE_VAL_STRING,
+ 0x0
+ },
#endif // __WXUNIVERSAL__
-// ===========================================================================
-// implementation
-// ===========================================================================
+#if defined(__WXMGL__)
+ // VS: this is not specific to wxMGL, all fullscreen (framebuffer) ports
+ // should provide this option. That's why it is in common/appcmn.cpp
+ // and not mgl/app.cpp
+ {
+ wxCMD_LINE_OPTION,
+ NULL,
+ OPTION_MODE,
+ gettext_noop("specify display mode to use (e.g. 640x480-16)"),
+ wxCMD_LINE_VAL_STRING,
+ 0x0
+ },
+#endif // __WXMGL__
+
+ // terminator
+ wxCMD_LINE_DESC_END
+ };
+
+ parser.SetDesc(cmdLineGUIDesc);
+}
-wxAppBase::wxAppBase()
+bool wxAppBase::OnCmdLineParsed(wxCmdLineParser& parser)
{
- wxTheApp = (wxApp *)this;
+#ifdef __WXUNIVERSAL__
+ wxString themeName;
+ if ( parser.Found(OPTION_THEME, &themeName) )
+ {
+ wxTheme *theme = wxTheme::Create(themeName);
+ if ( !theme )
+ {
+ wxLogError(_("Unsupported theme '%s'."), themeName.c_str());
+ return false;
+ }
+
+ // Delete the defaultly created theme and set the new theme.
+ delete wxTheme::Get();
+ wxTheme::Set(theme);
+ }
+#endif // __WXUNIVERSAL__
- // VZ: what's this? is it obsolete?
- m_wantDebugOutput = FALSE;
+#if defined(__WXMGL__)
+ wxString modeDesc;
+ if ( parser.Found(OPTION_MODE, &modeDesc) )
+ {
+ unsigned w, h, bpp;
+ if ( wxSscanf(modeDesc.c_str(), wxT("%ux%u-%u"), &w, &h, &bpp) != 3 )
+ {
+ wxLogError(_("Invalid display mode specification '%s'."), modeDesc.c_str());
+ return false;
+ }
+
+ if ( !SetDisplayMode(wxVideoMode(w, h, bpp)) )
+ return false;
+ }
+#endif // __WXMGL__
-#if wxUSE_GUI
- m_topWindow = (wxWindow *)NULL;
- m_useBestVisual = FALSE;
- m_exitOnFrameDelete = TRUE;
- m_isActive = TRUE;
-#endif // wxUSE_GUI
+ return wxAppConsole::OnCmdLineParsed(parser);
}
+#endif // wxUSE_CMDLINE_PARSER
+
// ----------------------------------------------------------------------------
-// initialization and termination
+// OnXXX() hooks
// ----------------------------------------------------------------------------
-#if wxUSE_GUI
bool wxAppBase::OnInitGui()
{
#ifdef __WXUNIVERSAL__
- if ( !wxTheme::CreateDefault() )
- return FALSE;
+ if ( !wxTheme::Get() && !wxTheme::CreateDefault() )
+ return false;
#endif // __WXUNIVERSAL__
- return TRUE;
+ return true;
}
-#endif // wxUSE_GUI
-int wxAppBase::OnExit()
+int wxAppBase::OnRun()
{
-#if wxUSE_CONFIG
- // delete the config object if any (don't use Get() here, but Set()
- // because Get() could create a new config object)
- delete wxConfigBase::Set((wxConfigBase *) NULL);
-#endif // wxUSE_CONFIG
+ // see the comment in ctor: if the initial value hasn't been changed, use
+ // the default Yes from now on
+ if ( m_exitOnFrameDelete == Later )
+ {
+ m_exitOnFrameDelete = Yes;
+ }
+ //else: it has been changed, assume the user knows what he is doing
+ return wxAppConsole::OnRun();
+}
+
+int wxAppBase::OnExit()
+{
#ifdef __WXUNIVERSAL__
delete wxTheme::Set(NULL);
#endif // __WXUNIVERSAL__
- return 0;
+ return wxAppConsole::OnExit();
}
-// ---------------------------------------------------------------------------
-// wxAppBase
+wxAppTraits *wxAppBase::CreateTraits()
+{
+ return new wxGUIAppTraits;
+}
+
+// ----------------------------------------------------------------------------
+// misc
// ----------------------------------------------------------------------------
-void wxAppBase::ProcessPendingEvents()
+void wxAppBase::SetActive(bool active, wxWindow * WXUNUSED(lastFocus))
{
- // ensure that we're the only thread to modify the pending events list
- wxENTER_CRIT_SECT( *wxPendingEventsLocker );
+ if ( active == m_isActive )
+ return;
+
+ m_isActive = active;
+
+ wxActivateEvent event(wxEVT_ACTIVATE_APP, active);
+ event.SetEventObject(this);
- if ( !wxPendingEvents )
+ (void)ProcessEvent(event);
+}
+
+bool wxAppBase::SafeYield(wxWindow *win, bool onlyIfNeeded)
+{
+ wxWindowDisabler wd(win);
+
+ wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
+
+ return loop && loop->Yield(onlyIfNeeded);
+}
+
+bool wxAppBase::SafeYieldFor(wxWindow *win, long eventsToProcess)
+{
+ wxWindowDisabler wd(win);
+
+ wxEventLoopBase * const loop = wxEventLoopBase::GetActive();
+
+ return loop && loop->YieldFor(eventsToProcess);
+}
+
+
+// ----------------------------------------------------------------------------
+// idle handling
+// ----------------------------------------------------------------------------
+
+// Returns true if more time is needed.
+bool wxAppBase::ProcessIdle()
+{
+ // call the base class version first to send the idle event to wxTheApp
+ // itself
+ bool needMore = wxAppConsoleBase::ProcessIdle();
+ wxIdleEvent event;
+ wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
+ while (node)
{
- wxLEAVE_CRIT_SECT( *wxPendingEventsLocker );
- return;
+ wxWindow* win = node->GetData();
+ if (SendIdleEvents(win, event))
+ needMore = true;
+ node = node->GetNext();
}
- // iterate until the list becomes empty
- wxNode *node = wxPendingEvents->First();
- while (node)
+ wxUpdateUIEvent::ResetUpdateTime();
+
+ return needMore;
+}
+
+// Send idle event to window and all subwindows
+bool wxAppBase::SendIdleEvents(wxWindow* win, wxIdleEvent& event)
+{
+ bool needMore = false;
+
+ win->OnInternalIdle();
+
+ // should we send idle event to this window?
+ if ( wxIdleEvent::GetMode() == wxIDLE_PROCESS_ALL ||
+ win->HasExtraStyle(wxWS_EX_PROCESS_IDLE) )
{
- wxEvtHandler *handler = (wxEvtHandler *)node->Data();
- delete node;
+ event.SetEventObject(win);
+ win->HandleWindowEvent(event);
- // In ProcessPendingEvents(), new handlers might be add
- // and we can safely leave the critical section here.
- wxLEAVE_CRIT_SECT( *wxPendingEventsLocker );
- handler->ProcessPendingEvents();
- wxENTER_CRIT_SECT( *wxPendingEventsLocker );
+ if (event.MoreRequested())
+ needMore = true;
+ }
+ wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
+ while ( node )
+ {
+ wxWindow *child = node->GetData();
+ if (SendIdleEvents(child, event))
+ needMore = true;
- node = wxPendingEvents->First();
+ node = node->GetNext();
}
- wxLEAVE_CRIT_SECT( *wxPendingEventsLocker );
+ return needMore;
}
// ----------------------------------------------------------------------------
-// misc
+// wxGUIAppTraitsBase
// ----------------------------------------------------------------------------
-#if wxUSE_GUI
+#if wxUSE_LOG
-void wxAppBase::SetActive(bool active, wxWindow *lastFocus)
+wxLog *wxGUIAppTraitsBase::CreateLogTarget()
{
- static wxWindow *s_lastFocus = (wxWindow *)NULL;
+#if wxUSE_LOGGUI
+ return new wxLogGui;
+#else
+ // we must have something!
+ return new wxLogStderr;
+#endif
+}
- m_isActive = active;
+#endif // wxUSE_LOG
- // if we're being deactivated remember the last focused window
- if ( !active )
- {
- s_lastFocus = lastFocus;
- }
+wxMessageOutput *wxGUIAppTraitsBase::CreateMessageOutput()
+{
+ // The standard way of printing help on command line arguments (app --help)
+ // is (according to common practice):
+ // - console apps: to stderr (on any platform)
+ // - GUI apps: stderr on Unix platforms (!)
+ // stderr if available and message box otherwise on others
+ // (currently stderr only Windows if app running from console)
+#ifdef __UNIX__
+ return new wxMessageOutputStderr;
+#else // !__UNIX__
+ // wxMessageOutputMessageBox doesn't work under Motif
+ #ifdef __WXMOTIF__
+ return new wxMessageOutputLog;
+ #elif wxUSE_MSGDLG
+ return new wxMessageOutputBest(wxMSGOUT_PREFER_STDERR);
+ #else
+ return new wxMessageOutputStderr;
+ #endif
+#endif // __UNIX__/!__UNIX__
+}
+
+#if wxUSE_FONTMAP
- if ( s_lastFocus )
+wxFontMapper *wxGUIAppTraitsBase::CreateFontMapper()
+{
+ return new wxFontMapper;
+}
+
+#endif // wxUSE_FONTMAP
+
+wxRendererNative *wxGUIAppTraitsBase::CreateRenderer()
+{
+ // use the default native renderer by default
+ return NULL;
+}
+
+bool wxGUIAppTraitsBase::ShowAssertDialog(const wxString& msg)
+{
+ // under MSW we prefer to use the base class version using ::MessageBox()
+ // even if wxMessageBox() is available because it has less chances to
+ // double fault our app than our wxMessageBox()
+ //
+ // under DFB the message dialog is not always functional right now
+ //
+ // and finally we can't use wxMessageBox() if it wasn't compiled in, of
+ // course
+#if defined(__WXMSW__) || defined(__WXDFB__) || !wxUSE_MSGDLG
+ return wxAppTraitsBase::ShowAssertDialog(msg);
+#else // wxUSE_MSGDLG
+#if wxDEBUG_LEVEL
+ wxString msgDlg = msg;
+
+#if wxUSE_STACKWALKER
+ // on Unix stack frame generation may take some time, depending on the
+ // size of the executable mainly... warn the user that we are working
+ wxFprintf(stderr, wxT("[Debug] Generating a stack trace... please wait"));
+ fflush(stderr);
+
+ const wxString stackTrace = GetAssertStackTrace();
+ if ( !stackTrace.empty() )
+ msgDlg << wxT("\n\nCall stack:\n") << stackTrace;
+#endif // wxUSE_STACKWALKER
+
+ // this message is intentionally not translated -- it is for
+ // developpers only
+ msgDlg += wxT("\nDo you want to stop the program?\n")
+ wxT("You can also choose [Cancel] to suppress ")
+ wxT("further warnings.");
+
+ switch ( wxMessageBox(msgDlg, wxT("wxWidgets Debug Alert"),
+ wxYES_NO | wxCANCEL | wxICON_STOP ) )
{
- // give the focused window the chance to refresh itself if its
- // appearance depends on the app activation state
- wxActivateEvent event(wxEVT_ACTIVATE, active);
- s_lastFocus->GetEventHandler()->ProcessEvent(event);
+ case wxYES:
+ wxTrap();
+ break;
+
+ case wxCANCEL:
+ // no more asserts
+ return true;
+
+ //case wxNO: nothing to do
}
+#else // !wxDEBUG_LEVEL
+ // this function always exists (for ABI compatibility) but is never called
+ // if debug level is 0 and so can simply do nothing then
+ wxUnusedVar(msg);
+#endif // wxDEBUG_LEVEL/!wxDEBUG_LEVEL
+
+ return false;
+#endif // !wxUSE_MSGDLG/wxUSE_MSGDLG
+}
+
+bool wxGUIAppTraitsBase::HasStderr()
+{
+ // we consider that under Unix stderr always goes somewhere, even if the
+ // user doesn't always see it under GUI desktops
+#ifdef __UNIX__
+ return true;
+#else
+ return false;
+#endif
}
-#endif // wxUSE_GUI