#if wxUSE_SASH
#ifndef WX_PRECOMP
-#include "wx/wx.h"
+ #include "wx/dialog.h"
+ #include "wx/frame.h"
+ #include "wx/settings.h"
#endif
#include <math.h>
#include <stdlib.h>
-#include "wx/string.h"
#include "wx/dcscreen.h"
#include "wx/sashwin.h"
#include "wx/laywin.h"
{
// Shadow colours
#ifndef __WIN16__
- m_faceColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE);
- m_mediumShadowColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DSHADOW);
- m_darkShadowColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DDKSHADOW);
- m_lightShadowColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DLIGHT);
- m_hilightColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DHILIGHT);
+ m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
+ m_mediumShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
+ m_darkShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW);
+ m_lightShadowColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT);
+ m_hilightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT);
#else
m_faceColour = *(wxTheColourDatabase->FindColour("LIGHT GREY"));
m_mediumShadowColour = *(wxTheColourDatabase->FindColour("GREY"));