/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/frame.h
-// Purpose: wxFrameMSW class
+// Purpose: wxFrame class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FRAME_H_
#define _WX_FRAME_H_
-#ifdef __GNUG__
- #pragma interface "frame.h"
-#endif
-
-class WXDLLEXPORT wxFrameMSW : public wxFrameBase
+class WXDLLIMPEXP_CORE wxFrame : public wxFrameBase
{
public:
// construction
- wxFrameMSW() { Init(); }
- wxFrameMSW(wxWindow *parent,
- wxWindowID id,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxDEFAULT_FRAME_STYLE,
- const wxString& name = wxFrameNameStr)
+ wxFrame() { Init(); }
+ wxFrame(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr)
{
Init();
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
- virtual ~wxFrameMSW();
+ virtual ~wxFrame();
// implement base class pure virtuals
- virtual void Maximize(bool maximize = TRUE);
- virtual bool IsMaximized() const;
- virtual void Iconize(bool iconize = TRUE);
- virtual bool IsIconized() const;
- virtual void Restore();
- virtual void SetMenuBar(wxMenuBar *menubar);
- virtual void SetIcon(const wxIcon& icon);
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
- virtual bool IsFullScreen() const { return m_fsIsShowing; };
// implementation only from now on
// -------------------------------
- // override some more virtuals
- virtual bool Show(bool show = TRUE);
-
// event handlers
- void OnActivate(wxActivateEvent& event);
void OnSysColourChanged(wxSysColourChangedEvent& event);
// Toolbar
#if wxUSE_TOOLBAR
- virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER | wxTB_HORIZONTAL | wxTB_FLAT,
- wxWindowID id = -1,
+ virtual wxToolBar* CreateToolBar(long style = -1,
+ wxWindowID id = wxID_ANY,
const wxString& name = wxToolBarNameStr);
-
- virtual void PositionToolBar();
#endif // wxUSE_TOOLBAR
// Status bar
#if wxUSE_STATUSBAR
virtual wxStatusBar* OnCreateStatusBar(int number = 1,
- long style = wxST_SIZEGRIP,
+ long style = wxSTB_DEFAULT_STYLE,
wxWindowID id = 0,
const wxString& name = wxStatusLineNameStr);
- virtual void PositionStatusBar();
-
// Hint to tell framework which status bar to use: the default is to use
// native one for the platforms which support it (Win32), the generic one
// otherwise
// TODO: should this go into a wxFrameworkSettings class perhaps?
static void UseNativeStatusBar(bool useNative)
- { m_useNativeStatusBar = useNative; };
+ { m_useNativeStatusBar = useNative; }
static bool UsesNativeStatusBar()
- { return m_useNativeStatusBar; };
+ { return m_useNativeStatusBar; }
#endif // wxUSE_STATUSBAR
- WXHMENU GetWinMenu() const { return m_hMenu; }
-
// event handlers
- bool HandlePaint();
bool HandleSize(int x, int y, WXUINT flag);
bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu);
- bool MSWCreate(int id, wxWindow *parent, const wxChar *wclass,
- wxWindow *wx_win, const wxChar *title,
- int x, int y, int width, int height, long style);
-
// tooltip management
#if wxUSE_TOOLTIPS
WXHWND GetToolTipCtrl() const { return m_hwndToolTip; }
void SetToolTipCtrl(WXHWND hwndTT) { m_hwndToolTip = hwndTT; }
#endif // tooltips
- // a MSW only function which sends a size event to the window using its
- // current size - this has an effect of refreshing the window layout
- void SendSizeEvent();
+ // override the base class function to handle iconized/maximized frames
+ virtual void SendSizeEvent(int flags = 0);
+
+ virtual wxPoint GetClientAreaOrigin() const;
+
+ // override base class version to add menu bar accel processing
+ virtual bool MSWTranslateMessage(WXMSG *msg)
+ {
+ return MSWDoTranslateMessage(this, msg);
+ }
+
+ // window proc for the frames
+ virtual WXLRESULT MSWWindowProc(WXUINT message,
+ WXWPARAM wParam,
+ WXLPARAM lParam);
- // called by wxWindow whenever it gets focus
- void SetLastFocus(wxWindow *win) { m_winLastFocused = win; }
- wxWindow *GetLastFocus() const { return m_winLastFocused; }
+#if wxUSE_MENUS
+ // get the currently active menu: this is the same as the frame menu for
+ // normal frames but is overridden by wxMDIParentFrame
+ virtual WXHMENU MSWGetActiveMenu() const { return m_hMenu; }
+#endif // wxUSE_MENUS
protected:
// common part of all ctors
void Init();
- // common part of Iconize(), Maximize() and Restore()
- void DoShowWindow(int nShowCmd);
-
// override base class virtuals
virtual void DoGetClientSize(int *width, int *height) const;
- virtual void DoGetSize(int *width, int *height) const;
- virtual void DoGetPosition(int *x, int *y) const;
-
virtual void DoSetClientSize(int width, int height);
- // helper
- void DetachMenuBar();
-
#if wxUSE_MENUS_NATIVE
+ // perform MSW-specific action when menubar is changed
+ virtual void AttachMenuBar(wxMenuBar *menubar);
+
// a plug in for MDI frame classes which need to do something special when
// the menubar is set
virtual void InternalSetMenuBar();
// propagate our state change to all child frames
void IconizeChildFrames(bool bIconize);
- // we add menu bar accel processing
- bool MSWTranslateMessage(WXMSG* pMsg);
+ // the real implementation of MSWTranslateMessage(), also used by
+ // wxMDIChildFrame
+ bool MSWDoTranslateMessage(wxFrame *frame, WXMSG *msg);
- // window proc for the frames
- long MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+#if wxUSE_MENUS
+ // handle WM_EXITMENULOOP message for Win95 only
+ bool HandleExitMenuLoop(WXWORD isPopup);
+
+ // handle WM_(UN)INITMENUPOPUP message to generate wxEVT_MENU_OPEN/CLOSE
+ bool HandleMenuPopup(wxEventType evtType, WXHMENU hMenu);
+
+ // Command part of HandleMenuPopup() and HandleExitMenuLoop().
+ bool DoSendMenuOpenCloseEvent(wxEventType evtType, wxMenu* menu, bool popup);
+#endif // wxUSE_MENUS
- virtual bool IsMDIChild() const { return FALSE; }
- // is the frame currently iconized?
- bool m_iconized;
+ virtual bool IsMDIChild() const { return false; }
- // should the frame be maximized when it will be shown? set by Maximize()
- // when it is called while the frame is hidden
- bool m_maximizeOnShow;
+ // get default (wxWidgets) icon for the frame
+ virtual WXHICON GetDefaultIcon() const;
- WXHICON m_defaultIcon;
+#if wxUSE_TOOLBAR
+ virtual void PositionToolBar();
+#endif // wxUSE_TOOLBAR
#if wxUSE_STATUSBAR
+ virtual void PositionStatusBar();
+
static bool m_useNativeStatusBar;
#endif // wxUSE_STATUSBAR
- // the last focused child: we restore focus to it on activation
- wxWindow *m_winLastFocused;
-
- // Data to save/restore when calling ShowFullScreen
- long m_fsStyle; // Passed to ShowFullScreen
- wxRect m_fsOldSize;
- long m_fsOldWindowStyle;
- int m_fsStatusBarFields; // 0 for no status bar
- int m_fsStatusBarHeight;
- int m_fsToolBarHeight;
-// WXHMENU m_fsMenu;
- bool m_fsIsMaximized;
- bool m_fsIsShowing;
+#if wxUSE_MENUS
+ // frame menu, NULL if none
+ WXHMENU m_hMenu;
+#endif // wxUSE_MENUS
private:
#if wxUSE_TOOLTIPS
WXHWND m_hwndToolTip;
#endif // tooltips
- DECLARE_DYNAMIC_CLASS(wxFrameMSW)
+ // used by IconizeChildFrames(), see comments there
+ bool m_wasMinimized;
+
DECLARE_EVENT_TABLE()
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxFrame)
};
#endif