// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
-#pragma implementation "dragimgg.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/log.h"
#include "wx/intl.h"
-#ifdef __WIN16__
-#define wxUSE_IMAGE_IN_DRAGIMAGE 0
-#else
#define wxUSE_IMAGE_IN_DRAGIMAGE 1
-#endif
#if wxUSE_IMAGE_IN_DRAGIMAGE
#include "wx/image.h"
void wxGenericDragImage::Init()
{
- m_isDirty = FALSE;
- m_isShown = FALSE;
+ m_isDirty = false;
+ m_isShown = false;
m_windowDC = (wxDC*) NULL;
m_window = (wxWindow*) NULL;
- m_fullScreen = FALSE;
+ m_fullScreen = false;
m_pBackingBitmap = (wxBitmap*) NULL;
}
{
m_cursor = cursor;
- return TRUE;
+ return true;
}
// Create a drag image from a bitmap and optional cursor
m_cursor = cursor;
m_bitmap = image;
- return TRUE ;
+ return true ;
}
// Create a drag image from an icon and optional cursor
m_cursor = cursor;
m_icon = image;
- return TRUE ;
+ return true ;
}
// Create a drag image from a string and optional cursor
bool wxGenericDragImage::Create(const wxString& str, const wxCursor& cursor)
{
- wxFont font(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ wxFont font(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
long w, h;
wxScreenDC dc;
dc.SetFont(wxNullFont);
wxMemoryDC dc2;
- dc2.SetFont(font);
// Sometimes GetTextExtent isn't accurate enough, so make it longer
wxBitmap bitmap((int) ((w+2) * 1.5), (int) h+2);
dc2.SelectObject(bitmap);
+ dc2.SetFont(font);
dc2.SetBackground(* wxWHITE_BRUSH);
dc2.Clear();
dc2.SetBackgroundMode(wxTRANSPARENT);
#if wxUSE_IMAGE_IN_DRAGIMAGE
// Make the bitmap masked
- wxImage image(bitmap);
+ wxImage image = bitmap.ConvertToImage();
image.SetMaskColour(255, 255, 255);
- bitmap = image.ConvertToBitmap();
+ bitmap = wxBitmap(image);
#endif
return Create(bitmap, cursor);
}
+#if wxUSE_TREECTRL
// Create a drag image for the given tree control item
bool wxGenericDragImage::Create(const wxTreeCtrl& treeCtrl, wxTreeItemId& id)
{
wxString str = treeCtrl.GetItemText(id);
return Create(str);
}
+#endif
+#if wxUSE_LISTCTRL
// Create a drag image for the given list control item
bool wxGenericDragImage::Create(const wxListCtrl& listCtrl, long id)
{
wxString str = listCtrl.GetItemText(id);
return Create(str);
}
+#endif
// Begin drag
bool wxGenericDragImage::BeginDrag(const wxPoint& hotspot,
if (rect)
m_boundingRect = * rect;
- m_isDirty = FALSE;
- m_isDirty = FALSE;
+ m_isDirty = false;
+ m_isDirty = false;
if (window)
{
// dragged.
wxSize clientSize;
- wxPoint pt(0, 0);
+ wxPoint pt;
if (!m_fullScreen)
{
clientSize = window->GetClientSize();
(*backing) = wxBitmap(clientSize.x, clientSize.y);
if (!m_fullScreen)
+ {
m_windowDC = new wxClientDC(window);
+ }
else
{
m_windowDC = new wxScreenDC;
m_boundingRect.width, m_boundingRect.height);
}
- return TRUE;
+ return true;
}
// Begin drag. hotspot is the location of the drag position relative to the upper-left
int x = fullScreenRect->GetPosition().x;
int y = fullScreenRect->GetPosition().y;
-
+
wxSize sz = fullScreenRect->GetSize();
if (fullScreenRect->GetParent() && !fullScreenRect->IsKindOf(CLASSINFO(wxFrame)))
rect.x = x; rect.y = y;
rect.width = sz.x; rect.height = sz.y;
- return BeginDrag(hotspot, window, TRUE, & rect);
+ return BeginDrag(hotspot, window, true, & rect);
}
// End drag
{
if (m_window)
{
- m_window->ReleaseMouse();
+#ifdef __WXMSW__
+ // Under Windows we can be pretty sure this test will give
+ // the correct results
+ if (wxWindow::GetCapture() == m_window)
+#endif
+ m_window->ReleaseMouse();
+
if (m_cursor.Ok() && m_oldCursor.Ok())
{
m_window->SetCursor(m_oldCursor);
m_repairBitmap = wxNullBitmap;
- return TRUE;
+ return true;
}
// Move the image: call from OnMouseMove. Pt is in window client coordinates if window
wxPoint oldPos = m_position;
bool eraseOldImage = (m_isDirty && m_isShown);
-
+
if (m_isShown)
- RedrawImage(oldPos - m_offset, pt2 - m_offset, eraseOldImage, TRUE);
+ RedrawImage(oldPos - m_offset, pt2 - m_offset, eraseOldImage, true);
m_position = pt2;
if (m_isShown)
- m_isDirty = TRUE;
+ m_isDirty = true;
- return TRUE;
+ return true;
}
bool wxGenericDragImage::Show()
{
wxASSERT_MSG( (m_windowDC != (wxDC*) NULL), wxT("No window DC in wxGenericDragImage::Show()") );
-
+
// Show at the current position
if (!m_isShown)
//memDC.Blit(0, 0, m_boundingRect.width, m_boundingRect.height, m_windowDC, m_boundingRect.x, m_boundingRect.y);
memDC.SelectObject(wxNullBitmap);
- RedrawImage(m_position - m_offset, m_position - m_offset, FALSE, TRUE);
+ RedrawImage(m_position - m_offset, m_position - m_offset, false, true);
}
- m_isShown = TRUE;
- m_isDirty = TRUE;
+ m_isShown = true;
+ m_isDirty = true;
- return TRUE;
+ return true;
}
bool wxGenericDragImage::UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,
const wxRect& sourceRect, const wxRect& destRect) const
{
- return destDC.Blit(destRect.x, destRect.y, destRect.width, destRect.height, & windowDC, sourceRect.x, sourceRect.y);
+ return destDC.Blit(destRect.x, destRect.y, destRect.width, destRect.height, & windowDC,
+ sourceRect.x, sourceRect.y);
}
bool wxGenericDragImage::Hide()
if (m_isShown && m_isDirty)
{
- RedrawImage(m_position - m_offset, m_position - m_offset, TRUE, FALSE);
+ RedrawImage(m_position - m_offset, m_position - m_offset, true, false);
}
- m_isShown = FALSE;
- m_isDirty = FALSE;
+ m_isShown = false;
+ m_isDirty = false;
- return TRUE;
+ return true;
}
// More efficient: erase and redraw simultaneously if possible
bool eraseOld, bool drawNew)
{
if (!m_windowDC)
- return FALSE;
+ return false;
wxBitmap* backing = (m_pBackingBitmap ? m_pBackingBitmap : (wxBitmap*) & m_backingBitmap);
if (!backing->Ok())
- return FALSE;
+ return false;
wxRect oldRect(GetImageRect(oldPos));
wxRect newRect(GetImageRect(newPos));
memDCTemp.SelectObject(wxNullBitmap);
memDC.SelectObject(wxNullBitmap);
- return TRUE;
+ return true;
}
// Override this if you are using a virtual image (drawing your own image)
if (m_bitmap.Ok())
{
dc.DrawBitmap(m_bitmap, pos.x, pos.y, (m_bitmap.GetMask() != 0));
- return TRUE;
+ return true;
}
else if (m_icon.Ok())
{
dc.DrawIcon(m_icon, pos.x, pos.y);
- return TRUE;
+ return true;
}
else
- return FALSE;
+ return false;
}
// Override this if you are using a virtual image (drawing your own image)