// Modified by:
// Created: 05.11.00
// RCS-ID: $Id$
-// Copyright: (c) wxWindows team
+// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CMDPROC_H_
#define _WX_CMDPROC_H_
-#ifdef __GNUG__
- #pragma interface "cmdproc.h"
-#endif
-
+#include "wx/defs.h"
#include "wx/object.h"
#include "wx/list.h"
+class WXDLLIMPEXP_FWD_CORE wxMenu;
+
// ----------------------------------------------------------------------------
// wxCommand: a single command capable of performing itself
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxCommand : public wxObject
+class WXDLLIMPEXP_CORE wxCommand : public wxObject
{
public:
- wxCommand(bool canUndoIt = FALSE, const wxString& name = "");
- ~wxCommand();
+ wxCommand(bool canUndoIt = false, const wxString& name = wxEmptyString);
+ virtual ~wxCommand(){}
// Override this to perform a command
virtual bool Do() = 0;
// wxCommandProcessor: wxCommand manager
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxCommandProcessor : public wxObject
+class WXDLLIMPEXP_CORE wxCommandProcessor : public wxObject
{
public:
// if max number of commands is -1, it is unlimited
virtual ~wxCommandProcessor();
// Pass a command to the processor. The processor calls Do(); if
- // successful, is appended to the command history unless storeIt is FALSE.
- virtual bool Submit(wxCommand *command, bool storeIt = TRUE);
+ // successful, is appended to the command history unless storeIt is false.
+ virtual bool Submit(wxCommand *command, bool storeIt = true);
// just store the command without executing it
virtual void Store(wxCommand *command);
virtual bool CanUndo() const;
virtual bool CanRedo() const;
+ // Initialises the current command and menu strings.
virtual void Initialize();
+
+ // Sets the Undo/Redo menu strings for the current menu.
virtual void SetMenuStrings();
+ // Gets the current Undo menu label.
+ wxString GetUndoMenuLabel() const;
+
+ // Gets the current Undo menu label.
+ wxString GetRedoMenuLabel() const;
+
#if wxUSE_MENUS
// Call this to manage an edit menu.
void SetEditMenu(wxMenu *menu) { m_commandEditMenu = menu; }
#endif // wxUSE_MENUS
// command list access
- wxList& GetCommands() const { return (wxList&) m_commands; }
+ wxList& GetCommands() { return m_commands; }
+ const wxList& GetCommands() const { return m_commands; }
wxCommand *GetCurrentCommand() const
{
- return (wxCommand *)(m_currentCommand ? m_currentCommand->Data() : NULL);
+ return (wxCommand *)(m_currentCommand ? m_currentCommand->GetData() : NULL);
}
int GetMaxCommands() const { return m_maxNoCommands; }
virtual void ClearCommands();
+ // Has the current project been changed?
+ virtual bool IsDirty() const
+ {
+ return m_currentCommand && (m_lastSavedCommand != m_currentCommand);
+ }
+
+ // Mark the current command as the one where the last save took place
+ void MarkAsSaved()
+ {
+ m_lastSavedCommand = m_currentCommand;
+ }
+
+
+ // By default, the accelerators are "\tCtrl+Z" and "\tCtrl+Y"
+ const wxString& GetUndoAccelerator() const { return m_undoAccelerator; }
+ const wxString& GetRedoAccelerator() const { return m_redoAccelerator; }
+
+ void SetUndoAccelerator(const wxString& accel) { m_undoAccelerator = accel; }
+ void SetRedoAccelerator(const wxString& accel) { m_redoAccelerator = accel; }
+
protected:
// for further flexibility, command processor doesn't call wxCommand::Do()
// and Undo() directly but uses these functions which can be overridden in
int m_maxNoCommands;
wxList m_commands;
- wxNode* m_currentCommand;
+ wxList::compatibility_iterator m_currentCommand,
+ m_lastSavedCommand;
#if wxUSE_MENUS
wxMenu* m_commandEditMenu;
#endif // wxUSE_MENUS
+ wxString m_undoAccelerator;
+ wxString m_redoAccelerator;
+
private:
DECLARE_DYNAMIC_CLASS(wxCommandProcessor)
+ wxDECLARE_NO_COPY_CLASS(wxCommandProcessor);
};
#endif // _WX_CMDPROC_H_
+