#include "wx/checkbox.h"
-#include <gdk/gdk.h>
-#include <gtk/gtk.h>
+#include "wx/gtk/private.h"
//-----------------------------------------------------------------------------
// idle system
if (!cb->m_hasVMT) return;
if (g_blockEventsOnDrag) return;
+
+ if (cb->m_blockEvent) return;
wxCommandEvent event(wxEVT_COMMAND_CHECKBOX_CLICKED, cb->GetId());
event.SetInt( cb->GetValue() );
{
m_needParent = TRUE;
m_acceptsFocus = TRUE;
+ m_blockEvent = FALSE;
if (!PreCreation( parent, pos, size ) ||
!CreateBase( parent, id, pos, size, style, validator, name ))
else
{
m_widgetCheckbox = gtk_check_button_new_with_label( m_label.mbc_str() );
- m_widgetLabel = GTK_BUTTON( m_widgetCheckbox )->child;
+ m_widgetLabel = BUTTON_CHILD( m_widgetCheckbox );
m_widget = m_widgetCheckbox;
}
if (state == GetValue())
return;
- gtk_signal_disconnect_by_func( GTK_OBJECT(m_widgetCheckbox),
- GTK_SIGNAL_FUNC(gtk_checkbox_clicked_callback),
- (gpointer *)this );
+ m_blockEvent = TRUE;
gtk_toggle_button_set_state( GTK_TOGGLE_BUTTON(m_widgetCheckbox), state );
- gtk_signal_connect( GTK_OBJECT(m_widgetCheckbox),
- "clicked",
- GTK_SIGNAL_FUNC(gtk_checkbox_clicked_callback),
- (gpointer *)this );
+ m_blockEvent = FALSE;
}
bool wxCheckBox::GetValue() const
bool wxCheckBox::IsOwnGtkWindow( GdkWindow *window )
{
- return (window == GTK_TOGGLE_BUTTON(m_widget)->event_window);
+ return window == TOGGLE_BUTTON_EVENT_WIN(m_widget);
}
void wxCheckBox::OnInternalIdle()
wxCursor cursor = m_cursor;
if (g_globalCursor.Ok()) cursor = g_globalCursor;
- if (GTK_TOGGLE_BUTTON(m_widgetCheckbox)->event_window && cursor.Ok())
+ GdkWindow *event_window = TOGGLE_BUTTON_EVENT_WIN(m_widgetCheckbox);
+ if ( event_window && cursor.Ok() )
{
/* I now set the cursor the anew in every OnInternalIdle call
as setting the cursor in a parent window also effects the
windows above so that checking for the current cursor is
not possible. */
- gdk_window_set_cursor( GTK_TOGGLE_BUTTON(m_widgetCheckbox)->event_window, cursor.GetCursor() );
+ gdk_window_set_cursor( event_window, cursor.GetCursor() );
}
UpdateWindowUI();