#ifndef _WX_UNIV_CHECKLST_H_
#define _WX_UNIV_CHECKLST_H_
-#ifdef __GNUG__
- #pragma interface "univchecklst.h"
-#endif
-
// ----------------------------------------------------------------------------
// actions
// ----------------------------------------------------------------------------
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int nStrings = 0,
- const wxString *choices = NULL,
+ const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr)
Create(parent, id, pos, size, nStrings, choices, style, validator, name);
}
+ wxCheckListBox(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ const wxArrayString& choices,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxListBoxNameStr);
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int nStrings = 0,
- const wxString *choices = NULL,
+ const wxString choices[] = (const wxString *) NULL,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxListBoxNameStr);
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size,
+ const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr);
// implement check list box methods
virtual bool IsChecked(size_t item) const;
- virtual void Check(size_t item, bool check = TRUE);
+ virtual void Check(size_t item, bool check = true);
// and input handling
virtual bool PerformAction(const wxControlAction& action,
public:
wxStdCheckListboxInputHandler(wxInputHandler *inphand);
- virtual bool HandleKey(wxControl *control,
+ virtual bool HandleKey(wxInputConsumer *consumer,
const wxKeyEvent& event,
bool pressed);
- virtual bool HandleMouse(wxControl *control,
+ virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
};