// include the real class declaration
#if defined(__WXMSW__)
+ #include "wx/msw/frame.h"
#ifndef __WXUNIVERSAL__
- #define wxFrameMSW wxFrame
- #define sm_classwxFrameMSW sm_classwxFrame
+
+ class WXDLLEXPORT wxFrame : public wxFrameMSW
+ {
+ public:
+ // construction
+ wxFrame() { Init(); }
+ wxFrame(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr)
+ {
+ Init();
+ Create(parent, id, title, pos, size, style, name);
+ }
+ DECLARE_DYNAMIC_CLASS(wxFrame)
+ };
+
#endif
- #include "wx/msw/frame.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/frame.h"
#elif defined(__WXGTK__)
+ #include "wx/gtk/frame.h"
#ifndef __WXUNIVERSAL__
- #define wxFrameGTK wxFrame
- #define sm_classwxFrameGTK sm_classwxFrame
+
+ class WXDLLEXPORT wxFrame : public wxFrameGTK
+ {
+ public:
+ // construction
+ wxFrame() { Init(); }
+ wxFrame(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr)
+ {
+ Init();
+ Create(parent, id, title, pos, size, style, name);
+ }
+ DECLARE_DYNAMIC_CLASS(wxFrame)
+ };
+
#endif
- #include "wx/gtk/frame.h"
#elif defined(__WXMGL__)
#include "wx/mgl/frame.h"
#elif defined(__WXQT__)