- // remember that the font/colour was changed
- virtual bool SetBackgroundColour(const wxColour& colour);
- virtual bool SetForegroundColour(const wxColour& colour);
- virtual bool SetFont(const wxFont& font);
-
- // our Capture/ReleaseMouse() maintains the stack of windows which had
- // captured the mouse and when ReleaseMouse() is called, the mouse freed
- // only if the stack is empty, otherwise it is captured back by the window
- // on top of the stack
- virtual void CaptureMouse();
- virtual void ReleaseMouse();
-