#include "wx/window.h"
+class WXDLLEXPORT wxScrollHelperEvtHandler;
class WXDLLEXPORT wxTimer;
// ----------------------------------------------------------------------------
double GetScaleY() const { return m_scaleY; }
// translate between scrolled and unscrolled coordinates
- virtual void CalcScrolledPosition(int x, int y, int *xx, int *yy) const;
- virtual void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
+ void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
+ { DoCalcScrolledPosition(x, y, xx, yy); }
+ wxPoint CalcScrolledPosition(const wxPoint& pt) const
+ {
+ wxPoint p2;
+ DoCalcScrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
+ return p2;
+ }
+
+ void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const
+ { DoCalcUnscrolledPosition(x, y, xx, yy); }
+ wxPoint CalcUnscrolledPosition(const wxPoint& pt) const
+ {
+ wxPoint p2;
+ DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
+ return p2;
+ }
+
+ virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
+ virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
// Adjust the scrollbars
virtual void AdjustScrollbars(void);
void HandleOnChar(wxKeyEvent& event);
void HandleOnMouseEnter(wxMouseEvent& event);
void HandleOnMouseLeave(wxMouseEvent& event);
+#if wxUSE_MOUSEWHEEL
void HandleOnMouseWheel(wxMouseEvent& event);
+#endif // wxUSE_MOUSEWHEEL
+
+ // FIXME: this is needed for now for wxPlot compilation, should be removed
+ // once it is fixed!
+ void OnScroll(wxScrollWinEvent& event) { HandleOnScroll(event); }
protected:
// get pointer to our scroll rect if we use it or NULL
*h = size.y;
}
+ // change just the target window (unlike SetWindow which changes m_win as
+ // well)
+ void DoSetTargetWindow(wxWindow *target);
+
+ // delete the event handler we installed
+ void DeleteEvtHandler();
+
wxWindow *m_win,
*m_targetWindow;
double m_scaleX;
double m_scaleY;
+
+#if wxUSE_MOUSEWHEEL
+ int m_wheelRotation;
+#endif // wxUSE_MOUSEWHEEL
+
+ wxScrollHelperEvtHandler *m_handler;
};
// ----------------------------------------------------------------------------
// wxScrolledWindow: a wxWindow which knows how to scroll
// ----------------------------------------------------------------------------
-#ifdef __WXGTK__
+#if defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
#include "wx/gtk/scrolwin.h"
#else // !wxGTK
#include "wx/generic/scrolwin.h"