void SetAlignment(wxLayoutAlignment align) { m_alignment = align; }
wxLayoutAlignment GetAlignment() const { return m_alignment; }
+ virtual wxEvent *Clone() const { return new wxQueryLayoutInfoEvent(*this); }
+
protected:
int m_flags;
int m_requestedLength;
m_flags = 0;
m_id = id;
}
-// Read by the app
- inline void SetFlags(int flags) { m_flags = flags; }
- inline int GetFlags() const { return m_flags; }
-// Set by the app
- inline void SetRect(const wxRect& rect) { m_rect = rect; }
- inline wxRect GetRect() const { return m_rect; }
+ // Read by the app
+ void SetFlags(int flags) { m_flags = flags; }
+ int GetFlags() const { return m_flags; }
+
+ // Set by the app
+ void SetRect(const wxRect& rect) { m_rect = rect; }
+ wxRect GetRect() const { return m_rect; }
+
+ virtual wxEvent *Clone() const { return new wxCalculateLayoutEvent(*this); }
+
protected:
int m_flags;
wxRect m_rect;
// mainWindow is sized to whatever's left over. This function for backward
// compatibility; use LayoutWindow.
- bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow = (wxWindow*) NULL)
- {
- return LayoutWindow(frame, mainWindow);
- }
+ bool LayoutFrame(wxFrame* frame, wxWindow* mainWindow = (wxWindow*) NULL);
// mainWindow is sized to whatever's left over.
bool LayoutWindow(wxWindow* frame, wxWindow* mainWindow = (wxWindow*) NULL);