#define _WX_GENERIC_SCROLLWIN_H_
#ifdef __GNUG__
- #pragma interface "scrolwin.h"
+ #pragma interface "genscrolwin.h"
#endif
// ----------------------------------------------------------------------------
// default scrolled window style
#ifndef wxScrolledWindowStyle
-#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
+ #define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
#endif
// avoid triggering this stupid VC++ warning
virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); }
+ // lay out the window and its children
+ virtual bool Layout();
+
+protected:
+ // this is needed for wxEVT_PAINT processing hack described in
+ // wxScrollHelperEvtHandler::ProcessEvent()
+ void OnPaint(wxPaintEvent& event);
+
+ // we need to return a special WM_GETDLGCODE value to process just the
+ // arrows but let the other navigation characters through
+#ifdef __WXMSW__
+ virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+#endif // __WXMSW__
+
private:
DECLARE_ABSTRACT_CLASS(wxGenericScrolledWindow)
+ DECLARE_EVENT_TABLE()
};
#ifdef __VISUALC__
#endif
// _WX_GENERIC_SCROLLWIN_H_
+