#ifndef _WX_FONT_H_BASE_
#define _WX_FONT_H_BASE_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "fontbase.h"
#endif
// font constants
// ----------------------------------------------------------------------------
-// standard font families
+// standard font families: these may be used only for the font creation, it
+// doesn't make sense to query an existing font for its font family as,
+// especially if the font had been created from a native font description, it
+// may be unknown
enum wxFontFamily
{
wxFONTFAMILY_DEFAULT = wxDEFAULT,
wxFONTFAMILY_SWISS = wxSWISS,
wxFONTFAMILY_MODERN = wxMODERN,
wxFONTFAMILY_TELETYPE = wxTELETYPE,
- wxFONTFAMILY_MAX
+ wxFONTFAMILY_MAX,
+ wxFONTFAMILY_UNKNOWN = wxFONTFAMILY_MAX
};
// font styles
wxFONTWEIGHT_MAX
};
+// the font flag bits for the new font ctor accepting one combined flags word
+enum
+{
+ // no special flags: font with default weight/slant/anti-aliasing
+ wxFONTFLAG_DEFAULT = 0,
+
+ // slant flags (default: no slant)
+ wxFONTFLAG_ITALIC = 1 << 0,
+ wxFONTFLAG_SLANT = 1 << 1,
+
+ // weight flags (default: medium)
+ wxFONTFLAG_LIGHT = 1 << 2,
+ wxFONTFLAG_BOLD = 1 << 3,
+
+ // anti-aliasing flag: force on or off (default: the current system default)
+ wxFONTFLAG_ANTIALIASED = 1 << 4,
+ wxFONTFLAG_NOT_ANTIALIASED = 1 << 5,
+
+ // underlined/strikethrough flags (default: no lines)
+ wxFONTFLAG_UNDERLINED = 1 << 6,
+ wxFONTFLAG_STRIKETHROUGH = 1 << 7,
+
+ // the mask of all currently used flags
+ wxFONTFLAG_MASK = wxFONTFLAG_ITALIC |
+ wxFONTFLAG_SLANT |
+ wxFONTFLAG_LIGHT |
+ wxFONTFLAG_BOLD |
+ wxFONTFLAG_ANTIALIASED |
+ wxFONTFLAG_NOT_ANTIALIASED |
+ wxFONTFLAG_UNDERLINED |
+ wxFONTFLAG_STRIKETHROUGH
+};
+
// ----------------------------------------------------------------------------
// wxFontBase represents a font object
// ----------------------------------------------------------------------------
{
public:
// creator function
-#ifdef __WXMAC_X__
- virtual ~wxFontBase() {} // Added min for Mac X
-#endif
+ virtual ~wxFontBase();
// from the font components
static wxFont *New(
const wxString& face = wxEmptyString, // facename
wxFontEncoding encoding = wxFONTENCODING_DEFAULT); // ISO8859-X, ...
+ // from the font components but using the font flags instead of separate
+ // parameters for each flag
+ static wxFont *New(int pointSize,
+ wxFontFamily family,
+ int flags = wxFONTFLAG_DEFAULT,
+ const wxString& face = wxEmptyString,
+ wxFontEncoding encoding = wxFONTENCODING_DEFAULT);
+
// from the (opaque) native font description object
static wxFont *New(const wxNativeFontInfo& nativeFontDesc);
virtual wxString GetFaceName() const = 0;
virtual wxFontEncoding GetEncoding() const = 0;
virtual wxNativeFontInfo *GetNativeFontInfo() const;
+
+ virtual bool IsFixedWidth() const;
+
wxString GetNativeFontInfoDesc() const;
+ wxString GetNativeFontInfoUserDesc() const;
// change the font characteristics
virtual void SetPointSize( int pointSize ) = 0;
virtual void SetEncoding(wxFontEncoding encoding) = 0;
virtual void SetNativeFontInfo(const wxNativeFontInfo& info);
- // VZ: there is no void SetNativeFontInfo(const wxString& info), needed?
+ void SetNativeFontInfo(const wxString& info);
+ void SetNativeFontInfoUserDesc(const wxString& info);
// translate the fonts into human-readable string (i.e. GetStyleString()
// will return "wxITALIC" for an italic font, ...)
wxString GetStyleString() const;
wxString GetWeightString() const;
+ // Unofficial API, don't use
+ virtual void SetNoAntiAliasing( bool no = TRUE ) { }
+ virtual bool GetNoAntiAliasing() { return FALSE; }
+
// the default encoding is used for creating all fonts with default
// encoding parameter
- static wxFontEncoding GetDefaultEncoding()
- { return ms_encodingDefault; }
- static void SetDefaultEncoding(wxFontEncoding encoding)
- { ms_encodingDefault = encoding; }
+ static wxFontEncoding GetDefaultEncoding() { return ms_encodingDefault; }
+ static void SetDefaultEncoding(wxFontEncoding encoding);
protected:
// get the internal data
wxFontRefData *GetFontData() const
{ return (wxFontRefData *)m_refData; }
-
+
private:
// the currently default encoding: by default, it's the default system
// encoding, but may be changed by the application using
#include "wx/motif/font.h"
#elif defined(__WXGTK__)
#include "wx/gtk/font.h"
+#elif defined(__WXX11__)
+ #include "wx/x11/font.h"
#elif defined(__WXMGL__)
#include "wx/mgl/font.h"
-#elif defined(__WXQT__)
- #include "wx/qt/font.h"
#elif defined(__WXMAC__)
#include "wx/mac/font.h"
#elif defined(__WXPM__)