#include "wx/defs.h"
#include "wx/object.h"
-#include "wx/imaglist.h"
+#include "wx/generic/imaglist.h"
#include "wx/control.h"
#include "wx/timer.h"
#include "wx/textctrl.h"
public:
wxList m_items;
- wxRectangle m_bound_all;
- wxRectangle m_bound_label;
- wxRectangle m_bound_icon;
- wxRectangle m_bound_hilight;
+ wxRect m_bound_all;
+ wxRect m_bound_label;
+ wxRect m_bound_icon;
+ wxRect m_bound_hilight;
int m_mode;
bool m_hilighted;
wxBrush *m_hilightBrush;
void GetText( int index, wxString &s );
void SetText( int index, const wxString s );
int GetImage( int index );
- void GetRect( wxRectangle &rect );
+ void GetRect( wxRect &rect );
void Hilight( bool on );
void ReverseHilight( void );
void DrawRubberBand( wxDC *dc, bool on );
void Draw( wxDC *dc );
- bool IsInRect( int x, int y, const wxRectangle &rect );
+ bool IsInRect( int x, int y, const wxRect &rect );
bool IsHilighted( void );
- void AssignRect( wxRectangle &dest, int x, int y, int width, int height );
- void AssignRect( wxRectangle &dest, const wxRectangle &source );
+ void AssignRect( wxRect &dest, int x, int y, int width, int height );
+ void AssignRect( wxRect &dest, const wxRect &source );
};
//-----------------------------------------------------------------------------
void SetItemState( long item, long state, long stateMask );
int GetItemState( long item, long stateMask );
int GetItemCount( void );
- void GetItemRect( long index, wxRectangle &rect );
+ void GetItemRect( long index, wxRect &rect );
bool GetItemPosition(long item, wxPoint& pos);
int GetSelectedItemCount( void );
void SetMode( long mode );
void SetItemText( long item, const wxString& str );
long GetItemData( long item ) const;
bool SetItemData( long item, long data );
- bool GetItemRect( long item, wxRectangle& rect, int code = wxLIST_RECT_BOUNDS ) const;
+ bool GetItemRect( long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS ) const;
bool GetItemPosition( long item, wxPoint& pos ) const;
bool SetItemPosition( long item, const wxPoint& pos ); // not supported in wxGLC
int GetItemCount(void) const;
// We have to hand down a few functions
- void SetBackgroundColour( const wxColour &colour );
- void SetForegroundColour( const wxColour &colour );
- void SetFont( const wxFont &font );
+ bool SetBackgroundColour( const wxColour &colour );
+ bool SetForegroundColour( const wxColour &colour );
+ bool SetFont( const wxFont &font );
#if wxUSE_DRAG_AND_DROP
void SetDropTarget( wxDropTarget *dropTarget )
{ return m_mainWin->GetDropTarget(); }
#endif
- void SetCursor( const wxCursor &cursor )
- { if (m_mainWin) m_mainWin->wxWindow::SetCursor( cursor); }
+ bool SetCursor( const wxCursor &cursor )
+ { return m_mainWin ? m_mainWin->wxWindow::SetCursor(cursor) : FALSE; }
wxColour GetBackgroundColour() const
- { if (m_mainWin) return m_mainWin->GetBackgroundColour();
- else return wxColour(); }
+ { return m_mainWin ? m_mainWin->GetBackgroundColour() : wxColour(); }
wxColour GetForegroundColour() const
- { if (m_mainWin) return m_mainWin->GetForegroundColour();
- else return wxColour(); }
+ { return m_mainWin ? m_mainWin->GetForegroundColour() : wxColour(); }
bool PopupMenu( wxMenu *menu, int x, int y )
{ return m_mainWin->PopupMenu( menu, x, y ); }
void SetFocus()