<!-- All the possible mixes for the wx library names -->
<set var="WXLIB_BASE_NAME">
- <if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='0' and WX_DEBUG=='0'">wxbase$(WX_VERSION)</if>
- <if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='0' and WX_DEBUG=='1'">wxbase$(WX_VERSION)d</if>
- <if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='1' and WX_DEBUG=='0'">wxbase$(WX_VERSION)u</if>
- <if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='1' and WX_DEBUG=='1'">wxbase$(WX_VERSION)ud</if>
+ <if cond="WX_MONOLITHIC=='0'">wxbase$(WX_VERSION)$(WXLIBPOSTFIX)</if>
<!--
the trick used to support monolithic builds is here: when the
WX_MONOLITHIC=1, then the base library is translated to the
monolithic library
-->
- <if cond="WX_MONOLITHIC=='1' and WX_UNICODE=='0' and WX_DEBUG=='0'">wx$(WX_PORT)$(WX_VERSION)</if>
- <if cond="WX_MONOLITHIC=='1' and WX_UNICODE=='0' and WX_DEBUG=='1'">wx$(WX_PORT)$(WX_VERSION)d</if>
- <if cond="WX_MONOLITHIC=='1' and WX_UNICODE=='1' and WX_DEBUG=='0'">wx$(WX_PORT)$(WX_VERSION)u</if>
- <if cond="WX_MONOLITHIC=='1' and WX_UNICODE=='1' and WX_DEBUG=='1'">wx$(WX_PORT)$(WX_VERSION)ud</if>
+ <if cond="WX_MONOLITHIC=='1'">wx$(WX_PORT)$(WX_VERSION)$(WXLIBPOSTFIX)</if>
</set>
<!-- Libraries whose name is prefixed with 'wxbase' -->
<define-global-tag name="define-wxbase-lib-name">
<set var="WXLIB_$(value.upper())_NAME">
- <if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='0' and WX_DEBUG=='0'">
- wxbase$(WX_VERSION)_$(value)
- </if>
- <if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='0' and WX_DEBUG=='1'">
- wxbase$(WX_VERSION)d_$(value)
- </if>
- <if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='1' and WX_DEBUG=='0'">
- wxbase$(WX_VERSION)u_$(value)
- </if>
- <if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='1' and WX_DEBUG=='1'">
- wxbase$(WX_VERSION)ud_$(value)
+ <if cond="WX_MONOLITHIC=='0'">
+ wxbase$(WX_VERSION)$(WXLIBPOSTFIX)_$(value)
</if>
</set>
</define-global-tag>
<!-- Libraries whose name is prefixed with 'wx' only -->
<define-global-tag name="define-wxlib-name">
<set var="WXLIB_$(value.upper())_NAME">
- <if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='0' and WX_DEBUG=='0'">
- wx$(WX_PORT)$(WX_VERSION)_$(value)
- </if>
- <if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='0' and WX_DEBUG=='1'">
- wx$(WX_PORT)$(WX_VERSION)d_$(value)
- </if>
- <if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='1' and WX_DEBUG=='0'">
- wx$(WX_PORT)$(WX_VERSION)u_$(value)
- </if>
- <if cond="WX_MONOLITHIC=='0' and WX_UNICODE=='1' and WX_DEBUG=='1'">
- wx$(WX_PORT)$(WX_VERSION)ud_$(value)
+ <if cond="WX_MONOLITHIC=='0'">
+ wx$(WX_PORT)$(WX_VERSION)$(WXLIBPOSTFIX)_$(value)
</if>
</set>
</define-global-tag>
<define-wxlib-name>html</define-wxlib-name>
<define-wxlib-name>adv</define-wxlib-name>
<define-wxlib-name>qa</define-wxlib-name>
- <define-wxlib-name>gl</define-wxlib-name>
<define-wxlib-name>aui</define-wxlib-name>
+ <define-wxlib-name>propgrid</define-wxlib-name>
<define-wxlib-name>stc</define-wxlib-name>
<define-wxlib-name>richtext</define-wxlib-name>
-
+ <!-- NOTE: The GL lib is not part of the monolithic build; treat it as a contrib! -->
<if cond="value=='xrc'"><sys-lib>$(WXLIB_XRC_NAME)</sys-lib></if>
<if cond="value=='html'"><sys-lib>$(WXLIB_HTML_NAME)</sys-lib></if>
<if cond="value=='adv'"><sys-lib>$(WXLIB_ADV_NAME)</sys-lib></if>
- <if cond="value=='gl'"><sys-lib>$(WXLIB_GL_NAME)</sys-lib></if>
<if cond="value=='qa'"><sys-lib>$(WXLIB_QA_NAME)</sys-lib></if>
<if cond="value=='aui'"><sys-lib>$(WXLIB_AUI_NAME)</sys-lib></if>
+ <if cond="value=='propgrid'"><sys-lib>$(WXLIB_PROPGRID_NAME)</sys-lib></if>
<if cond="value=='richtext'"><sys-lib>$(WXLIB_RICHTEXT_NAME)</sys-lib></if>
+ <!-- The GL lib isn't part of the monolithic build, treat it as a contrib: -->
+ <if cond="value=='gl'">
+ <sys-lib>wx$(WX_PORT)$(WX_VERSION)$(WXLIBPOSTFIX)_$(value)</sys-lib>
+ </if>
+
<if cond="value=='stc'">
<!-- wxSTC requires also the basic scintilla library
which is built as a separate 3rd party library -->
<define>$(WXDEBUG_DEFINE)</define>
<define>__WXMSW__</define>
- <include>$(WX_DIR)$(WXLIBINCLUDE)</include>
- <include>$(WX_DIR)/include</include>
+ <if cond="FORMAT!='xcode2'">
+ <include>$(WX_DIR)$(WXLIBINCLUDE)</include>
+ <include>$(WX_DIR)/include</include>
+ </if>
</template>
<!-- template for wx executables/dlls: -->
<template id="wx" template="wx-lib">
- <lib-path>$(WX_DIR)$(WXLIBPATH)</lib-path>
+ <if cond="FORMAT!='xcode2'">
+ <lib-path>$(WX_DIR)$(WXLIBPATH)</lib-path>
+ </if>
<!-- wx libs must come before 3rd party and sys libs, this is
the place where the hack explained above is carried on: -->