#include "ExternalLexer.h"
#include "wx/stc/stc.h"
#include "PlatWX.h"
+#include <wx/textbuf.h>
//----------------------------------------------------------------------
// Helper classes
#endif
-#ifdef __WXGTK__
-#undef wxSTC_USE_POPUP
-#define wxSTC_USE_POPUP 0
-#endif
-
#if wxUSE_POPUPWIN && wxSTC_USE_POPUP
#include <wx/popupwin.h>
#define wxSTCCallTipBase wxPopupWindow
bool AcceptsFocus() const { return FALSE; }
- void OnPaint(wxPaintEvent& evt) {
+ void OnPaint(wxPaintEvent& WXUNUSED(evt)) {
wxPaintDC dc(this);
Surface* surfaceWindow = Surface::Allocate();
surfaceWindow->Init(&dc, m_ct->wDraw.GetID());
ScintillaWX::ScintillaWX(wxStyledTextCtrl* win) {
capturedMouse = false;
+ focusEvent = false;
wMain = win;
stc = win;
wheelRotation = 0;
ScintillaWX::~ScintillaWX() {
- SetTicking(false);
+ Finalise();
}
//----------------------------------------------------------------------
dropTarget->SetScintilla(this);
stc->SetDropTarget(dropTarget);
#endif
+#ifdef __WXMAC__
+ vs.extraFontFlag = false; // UseAntiAliasing
+#else
+ vs.extraFontFlag = true; // UseAntiAliasing
+#endif
}
void ScintillaWX::Finalise() {
ScintillaBase::Finalise();
+ SetTicking(false);
+ SetIdle(false);
}
}
+bool ScintillaWX::SetIdle(bool on) {
+ if (idler.state != on) {
+ // connect or disconnect the EVT_IDLE handler
+ if (on)
+ stc->Connect(-1, wxEVT_IDLE,
+ (wxObjectEventFunction) (wxEventFunction) (wxIdleEventFunction) &wxStyledTextCtrl::OnIdle);
+ else
+ stc->Disconnect(-1, wxEVT_IDLE,
+ (wxObjectEventFunction) (wxEventFunction) (wxIdleEventFunction) &wxStyledTextCtrl::OnIdle);
+ idler.state = on;
+ }
+ return idler.state;
+}
+
+
void ScintillaWX::SetTicking(bool on) {
wxSTCTimer* steTimer;
if (timer.ticking != on) {
void ScintillaWX::SetMouseCapture(bool on) {
- if (on && !capturedMouse)
- stc->CaptureMouse();
- else if (!on && capturedMouse && stc->HasCapture())
- stc->ReleaseMouse();
- capturedMouse = on;
+ if (mouseDownCaptures) {
+ if (on && !capturedMouse)
+ stc->CaptureMouse();
+ else if (!on && capturedMouse && stc->HasCapture())
+ stc->ReleaseMouse();
+ capturedMouse = on;
+ }
}
}
+// This method is overloaded from ScintillaBase in order to prevent the
+// AutoComplete window from being destroyed when it gets the focus. There is
+// a side effect that the AutoComp will also not be destroyed when switching
+// to another window, but I think that is okay.
+void ScintillaWX::CancelModes() {
+ if (! focusEvent)
+ AutoCompleteCancel();
+ ct.CallTipCancel();
+ Editor::CancelModes();
+}
+
+
void ScintillaWX::Copy() {
if (currentPos != anchor) {
void ScintillaWX::CopyToClipboard(const SelectionText& st) {
if (wxTheClipboard->Open()) {
wxTheClipboard->UsePrimarySelection(FALSE);
- wxString text = stc2wx(st.s, st.len);
+ wxString text = wxTextBuffer::Translate(stc2wx(st.s, st.len));
wxTheClipboard->SetData(new wxTextDataObject(text));
wxTheClipboard->Close();
}
dc->BeginDrawing();
ClipChildren(*dc, rcPaint);
Paint(surfaceWindow, rcPaint);
- dc->EndDrawing();
delete surfaceWindow;
if (paintState == paintAbandoned) {
- // Painting area was insufficient to cover new styling or brace highlight positions
+ // Painting area was insufficient to cover new styling or brace
+ // highlight positions
FullPaint();
}
paintState = notPainting;
+ dc->EndDrawing();
}
}
void ScintillaWX::DoLoseFocus(){
+ focusEvent = true;
SetFocusState(false);
+ focusEvent = false;
}
void ScintillaWX::DoGainFocus(){
+ focusEvent = true;
SetFocusState(true);
+ focusEvent = false;
}
void ScintillaWX::DoSysColourChange() {
// Set the current position to the mouse click point and
// then paste in the PRIMARY selection, if any. wxGTK only.
int newPos = PositionFromLocation(pt);
- MovePositionTo(newPos, 0, 1);
+ MovePositionTo(newPos, noSel, true);
pdoc->BeginUndoAction();
wxTextDataObject data;
AutoCompleteCompleted();
}
+
+void ScintillaWX::DoOnIdle(wxIdleEvent& evt) {
+
+ if ( Idle() )
+ evt.RequestMore();
+ else
+ SetIdle(false);
+}
+
//----------------------------------------------------------------------
#if wxUSE_DRAG_AND_DROP
#endif
//----------------------------------------------------------------------
-// Redraw all of text area. This paint will not be abandoned.
+// Force the whole window to be repainted
void ScintillaWX::FullPaint() {
- paintState = painting;
- rcPaint = GetClientRectangle();
- paintingAllText = true;
- wxClientDC dc(stc);
- Surface* surfaceWindow = Surface::Allocate();
- surfaceWindow->Init(&dc, wMain.GetID());
-
- dc.BeginDrawing();
- ClipChildren(dc, rcPaint);
- Paint(surfaceWindow, rcPaint);
- dc.EndDrawing();
-
- delete surfaceWindow;
- paintState = notPainting;
+ stc->Refresh(false);
+ stc->Update();
}
}
#endif
+
+void ScintillaWX::SetUseAntiAliasing(bool useAA) {
+ vs.extraFontFlag = useAA;
+ InvalidateStyleRedraw();
+}
+
+bool ScintillaWX::GetUseAntiAliasing() {
+ return vs.extraFontFlag;
+}
+
//----------------------------------------------------------------------
//----------------------------------------------------------------------