//---------------------------------------------------------------------------
+enum Propagation_state
+{
+ // don't propagate it at all
+ wxEVENT_PROPAGATE_NONE = 0,
+
+ // propagate it until it is processed
+ wxEVENT_PROPAGATE_MAX = INT_MAX
+};
+
int wxNewEventType();
+
+
class wxEvent : public wxObject {
public:
// wxEvent(int id = 0); // *** This class is now an ABC
wxObject* GetEventObject();
wxEventType GetEventType();
int GetId();
- bool GetSkipped();
long GetTimestamp();
void SetEventObject(wxObject* object);
void SetEventType(wxEventType typ);
void SetId(int id);
void SetTimestamp(long timeStamp);
+
+ bool IsCommandEvent() const;
+
+ // Can instruct event processor that we wish to ignore this event
+ // (treat as if the event table entry had not been found): this must be done
+ // to allow the event processing by the base classes (calling event.Skip()
+ // is the analog of calling the base class verstion of a virtual function)
void Skip(bool skip = TRUE);
+ bool GetSkipped() const;
+
+ // Determine if this event should be propagating to the parent window.
+ bool ShouldPropagate() const;
- wxEvent *Clone();
+ // Stop an event from propagating to its parent window, returns the old
+ // propagation level value
+ int StopPropagation();
+
+ // Resume the event propagation by restoring the propagation level
+ // (returned by StopPropagation())
+ void ResumePropagation(int propagationLevel);
+
+ wxEvent *Clone();
+};
+
+//---------------------------------------------------------------------------
+
+// Helper class to temporarily change an event not to propagate.
+class wxPropagationDisabler
+{
+public:
+ wxPropagationDisabler(wxEvent& event);
+ ~wxPropagationDisabler();
+};
+
+
+// Another one to temporarily lower propagation level.
+class wxPropagateOnce
+{
+public:
+ wxPropagateOnce(wxEvent& event);
+ ~wxPropagateOnce();
};
//---------------------------------------------------------------------------
public:
wxSizeEvent(const wxSize& sz, int id = 0);
wxSize GetSize();
+ wxRect GetRect() const;
+ void SetRect(wxRect rect);
};
//---------------------------------------------------------------------------
class wxMoveEvent: public wxEvent {
public:
wxMoveEvent(const wxPoint& pt, int id = 0);
-
wxPoint GetPosition();
+ wxRect GetRect() const;
+ void SetRect(wxRect rect);
};
//---------------------------------------------------------------------------
class wxFocusEvent: public wxEvent {
public:
- wxFocusEvent(WXTYPE eventType = 0, int id = 0);
+ wxFocusEvent(int eventType = 0, int id = 0);
};
//---------------------------------------------------------------------------
class wxActivateEvent: public wxEvent{
public:
- wxActivateEvent(WXTYPE eventType = 0, int active = TRUE, int id = 0);
+ wxActivateEvent(int eventType = 0, int active = TRUE, int id = 0);
bool GetActive();
};
class wxMenuEvent: public wxEvent {
public:
- wxMenuEvent(WXTYPE id = 0, int id = 0);
+ wxMenuEvent(int id = 0, int winid = 0, wxMenu* menu = NULL);
int GetMenuId();
bool IsPopup();
+ wxMenu* GetMenu() const;
};
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
+// Whether to always send idle events to windows, or
+// to only send update events to those with the
+// wxWS_EX_PROCESS_IDLE style.
+
+enum wxIdleMode
+{
+ // Send idle events to all windows
+ wxIDLE_PROCESS_ALL,
+
+ // Send idle events to windows that have
+ // the wxWS_EX_PROCESS_IDLE flag specified
+ wxIDLE_PROCESS_SPECIFIED
+};
+
+
class wxIdleEvent: public wxEvent {
public:
wxIdleEvent();
void RequestMore(bool needMore = TRUE);
bool MoreRequested();
+
+ // Specify how wxWindows will send idle events: to
+ // all windows, or only to those which specify that they
+ // will process the events.
+ static void SetMode(wxIdleMode mode) { sm_idleMode = mode; }
+
+ // Returns the idle event mode
+ static wxIdleMode GetMode() { return sm_idleMode ; }
+
+ // Can we send an idle event?
+ static bool CanSend(wxWindow* win) ;
+
};
//---------------------------------------------------------------------------
+// Whether to always send update events to windows, or
+// to only send update events to those with the
+// wxWS_EX_PROCESS_UI_UPDATES style.
+
+enum wxUpdateUIMode
+{
+ // Send UI update events to all windows
+ wxUPDATE_UI_PROCESS_ALL,
+
+ // Send UI update events to windows that have
+ // the wxWS_EX_PROCESS_UI_UPDATES flag specified
+ wxUPDATE_UI_PROCESS_SPECIFIED
+};
+
+
class wxUpdateUIEvent: public wxEvent {
public:
wxUpdateUIEvent(wxWindowID commandId = 0);
void Check(bool check);
void Enable(bool enable);
void SetText(const wxString& text);
+
+
+ // Sets the interval between updates in milliseconds.
+ // Set to -1 to disable updates, or to 0 to update as frequently as possible.
+ static void SetUpdateInterval(long updateInterval);
+
+ // Returns the current interval between updates in milliseconds
+ static long GetUpdateInterval();
+
+ // Can we update this window?
+ static bool CanUpdate(wxWindow* win);
+
+ // Reset the update time to provide a delay until the next
+ // time we should update
+ static void ResetUpdateTime();
+
+ // Specify how wxWindows will send update events: to
+ // all windows, or only to those which specify that they
+ // will process the events.
+ static void SetMode(wxUpdateUIMode mode);
+
+ // Returns the UI update mode
+ static wxUpdateUIMode GetMode();
};
//---------------------------------------------------------------------------
class wxPyEvent : public wxEvent {
public:
- wxPyEvent(int id=0);
+ wxPyEvent(int winid=0, wxEventType commandType = wxEVT_NULL );
~wxPyEvent();
%pragma(python) addtomethod = "__init__:self.SetSelf(self)"