%newgroup
DocStr(wxBrush,
- "A brush is a drawing tool for filling in areas. It is used for painting the\n"
- "background of rectangles, ellipses, etc. It has a colour and a style.");
+"A brush is a drawing tool for filling in areas. It is used for
+painting the background of rectangles, ellipses, etc. when drawing on
+a `wx.DC`. It has a colour and a style.", "
+
+:warning: Do not create instances of wx.Brush before the `wx.App`
+ object has been created because, depending on the platform,
+ required internal data structures may not have been initialized
+ yet. Instead create your brushes in the app's OnInit or as they
+ are needed for drawing.
+
+:note: On monochrome displays all brushes are white, unless the colour
+ really is black.
+
+:see: `wx.BrushList`, `wx.DC`, `wx.DC.SetBrush`
+");
+
+MustHaveApp(wxBrush);
class wxBrush : public wxGDIObject {
public:
- DocStr(wxBrush, "Constructs a brush from a colour object and style.");
- wxBrush(const wxColour& colour, int style=wxSOLID);
+ DocCtorStr(
+ wxBrush(const wxColour& colour, int style=wxSOLID),
+ "Constructs a brush from a `wx.Colour` object and a style.",
+ "The style parameter may be one of the following:
+
+ =================== =============================
+ Style Meaning
+ =================== =============================
+ wx.TRANSPARENT Transparent (no fill).
+ wx.SOLID Solid.
+ wx.STIPPLE Uses a bitmap as a stipple.
+ wx.BDIAGONAL_HATCH Backward diagonal hatch.
+ wx.CROSSDIAG_HATCH Cross-diagonal hatch.
+ wx.FDIAGONAL_HATCH Forward diagonal hatch.
+ wx.CROSS_HATCH Cross hatch.
+ wx.HORIZONTAL_HATCH Horizontal hatch.
+ wx.VERTICAL_HATCH Vertical hatch.
+ =================== =============================
+
+:see: `wx.BrushFromBitmap`
+");
+
+ DocCtorStrName(
+ wxBrush(const wxBitmap& stippleBitmap),
+ "Constructs a stippled brush using a bitmap.", "",
+ BrushFromBitmap);
+
~wxBrush();
+
+
+ DocDeclStr(
+ virtual void , SetColour(const wxColour& col),
+ "Set the brush's `wx.Colour`.", "");
+
+ DocDeclStr(
+ virtual void , SetStyle(int style),
+ "Sets the style of the brush. See `__init__` for a listing of styles.", "");
+
+ DocDeclStr(
+ virtual void , SetStipple(const wxBitmap& stipple),
+ "Sets the stipple `wx.Bitmap`.", "");
+
+
+ DocDeclStr(
+ wxColour , GetColour() const,
+ "Returns the `wx.Colour` of the brush.", "");
+
+ DocDeclStr(
+ int , GetStyle() const,
+ "Returns the style of the brush. See `__init__` for a listing of
+styles.", "");
+
+ DocDeclStr(
+ wxBitmap *, GetStipple() const,
+ "Returns the stiple `wx.Bitmap` of the brush. If the brush does not
+have a wx.STIPPLE style, then the return value may be non-None but an
+uninitialised bitmap (`wx.Bitmap.Ok` returns False).", "");
+
+ DocDeclStr(
+ bool , IsHatch() const,
+ "Is the current style a hatch type?", "");
- virtual void SetColour(const wxColour& col);
- virtual void SetStyle(int style);
- virtual void SetStipple(const wxBitmap& stipple);
- wxColour GetColour() const;
- int GetStyle() const;
- wxBitmap *GetStipple() const;
+ DocDeclStr(
+ bool , Ok(),
+ "Returns True if the brush is initialised and valid.", "");
- bool Ok();
#ifdef __WXMAC__
- short GetMacTheme();
- void SetMacTheme(short macThemeBrush);
+ short MacGetTheme();
+ void MacSetTheme(short macThemeBrush);
#endif
%pythoncode { def __nonzero__(self): return self.Ok() }