int CountedObject::ms_count = 0;
// ----------------------------------------------------------------------------
-// simple class capable of checking it's this pointer validity
+// simple class capable of checking its "this" pointer validity
// ----------------------------------------------------------------------------
class SelfPointingObject
SelfPointingObject(const SelfPointingObject&) { m_self = this; }
~SelfPointingObject() { CPPUNIT_ASSERT( this == m_self ); }
+ // the assignment operator should not modify our "this" pointer so
+ // implement it just to prevent the default version from doing it
+ SelfPointingObject& operator=(const SelfPointingObject&) { return *this; }
+
private:
SelfPointingObject *m_self;
};
CPPUNIT_TEST( Iterators );
CPPUNIT_TEST( Objects );
CPPUNIT_TEST( NonPODs );
+ CPPUNIT_TEST( Resize );
+ CPPUNIT_TEST( Swap );
+ CPPUNIT_TEST( Sort );
CPPUNIT_TEST_SUITE_END();
void PushPopTest();
void Iterators();
void Objects();
void NonPODs();
+ void Resize();
+ void Swap();
+ void Sort();
DECLARE_NO_COPY_CLASS(VectorsTestCase)
};
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( VectorsTestCase );
-// also include in it's own registry so that these tests can be run alone
+// also include in its own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( VectorsTestCase, "VectorsTestCase" );
void VectorsTestCase::PushPopTest()
vs.erase(vs.begin());
vs.clear();
}
+
+void VectorsTestCase::Resize()
+{
+ wxVector<CountedObject> v;
+ v.resize(3);
+
+ CPPUNIT_ASSERT_EQUAL( 3, v.size() );
+ CPPUNIT_ASSERT_EQUAL( 3, CountedObject::GetCount() );
+ CPPUNIT_ASSERT_EQUAL( 0, v[0].GetValue() );
+ CPPUNIT_ASSERT_EQUAL( 0, v[1].GetValue() );
+ CPPUNIT_ASSERT_EQUAL( 0, v[2].GetValue() );
+
+ v.resize(1);
+ CPPUNIT_ASSERT_EQUAL( 1, v.size() );
+ CPPUNIT_ASSERT_EQUAL( 1, CountedObject::GetCount() );
+
+ v.resize(4, CountedObject(17));
+ CPPUNIT_ASSERT_EQUAL( 4, v.size() );
+ CPPUNIT_ASSERT_EQUAL( 4, CountedObject::GetCount() );
+ CPPUNIT_ASSERT_EQUAL( 0, v[0].GetValue() );
+ CPPUNIT_ASSERT_EQUAL( 17, v[1].GetValue() );
+ CPPUNIT_ASSERT_EQUAL( 17, v[2].GetValue() );
+ CPPUNIT_ASSERT_EQUAL( 17, v[3].GetValue() );
+}
+
+void VectorsTestCase::Swap()
+{
+ wxVector<int> v1, v2;
+ v1.push_back(17);
+ v1.swap(v2);
+ CPPUNIT_ASSERT( v1.empty() );
+ CPPUNIT_ASSERT_EQUAL( 1, v2.size() );
+ CPPUNIT_ASSERT_EQUAL( 17, v2[0] );
+
+ v1.push_back(9);
+ v2.swap(v1);
+ CPPUNIT_ASSERT_EQUAL( 1, v1.size() );
+ CPPUNIT_ASSERT_EQUAL( 17, v1[0] );
+ CPPUNIT_ASSERT_EQUAL( 1, v2.size() );
+ CPPUNIT_ASSERT_EQUAL( 9, v2[0] );
+
+ v2.clear();
+ v1.swap(v2);
+ CPPUNIT_ASSERT( v1.empty() );
+}
+
+
+void VectorsTestCase::Sort()
+{
+ size_t idx;
+ wxVector<int> v;
+
+ v.push_back(5);
+ v.push_back(7);
+ v.push_back(2);
+ v.push_back(9);
+ v.push_back(4);
+ v.push_back(1);
+ v.push_back(3);
+ v.push_back(8);
+ v.push_back(0);
+ v.push_back(6);
+
+ wxVectorSort(v);
+
+ for (idx=1; idx<v.size(); idx++)
+ {
+ CPPUNIT_ASSERT( v[idx-1] <= v[idx] );
+ }
+}