void CopyObject(wxObject& object_dest) const;
public:
int m_commandInt; // Additional information
- long m_extraLong;
+ long m_extraLong;
};
// Mouse event class
bool Leaving() const { return (m_eventType == wxEVT_LEAVE_WINDOW); }
// Find the position of the event
- void GetPosition(long *xpos, long *ypos) const
- { if (xpos) *xpos = m_x;
- if (ypos) *ypos = m_y; }
- void GetPosition(int *xpos, int *ypos) const
- { if (xpos) *xpos = m_x;
- if (ypos) *ypos = m_y; }
- void Position(long *xpos, long *ypos) const
- { if (xpos) *xpos = m_x;
- if (ypos) *ypos = m_y; }
+ void GetPosition(wxCoord *xpos, wxCoord *ypos) const
+ {
+ if (xpos)
+ *xpos = m_x;
+ if (ypos)
+ *ypos = m_y;
+ }
+
+#ifndef __WIN16__
+ void GetPosition(long *xpos, long *ypos) const
+ {
+ if (xpos)
+ *xpos = (long)m_x;
+ if (ypos)
+ *ypos = (long)m_y;
+ }
+#endif
// Find the position of the event
wxPoint GetPosition() const { return wxPoint(m_x, m_y); }
// Compatibility
#if WXWIN_COMPATIBILITY
+ void Position(long *xpos, long *ypos) const
+ {
+ if (xpos)
+ *xpos = (long)m_x;
+ if (ypos)
+ *ypos = (long)m_y;
+ }
+
void Position(float *xpos, float *ypos) const
{
*xpos = (float) m_x; *ypos = (float) m_y;
void CopyObject(wxObject& obj) const;
public:
- long m_x;
- long m_y;
+ wxCoord m_x, m_y;
+
bool m_leftDown;
bool m_middleDown;
bool m_rightDown;
long KeyCode() const { return m_keyCode; }
// Find the position of the event
+ void GetPosition(wxCoord *xpos, wxCoord *ypos) const
+ {
+ if (xpos) *xpos = m_x;
+ if (ypos) *ypos = m_y;
+ }
+
+#ifndef __WIN16__
void GetPosition(long *xpos, long *ypos) const
- { if (xpos) *xpos = m_x;
- if (ypos) *ypos = m_y; }
- void GetPosition(int *xpos, int *ypos) const
- { if (xpos) *xpos = m_x;
- if (ypos) *ypos = m_y; }
+ {
+ if (xpos) *xpos = (long)m_x;
+ if (ypos) *ypos = (long)m_y;
+ }
+#endif
wxPoint GetPosition() const
{ return wxPoint(m_x, m_y); }
// Get X position
- long GetX() const { return m_x; }
+ wxCoord GetX() const { return m_x; }
// Get Y position
- long GetY() const { return m_y; }
+ wxCoord GetY() const { return m_y; }
void CopyObject(wxObject& obj) const;
public:
- long m_x;
- long m_y;
+ wxCoord m_x, m_y;
+
long m_keyCode;
+
bool m_controlDown;
bool m_shiftDown;
bool m_altDown;
// process all pending events
void ProcessPendingEvents();
- // add a
+ // add a
#if wxUSE_THREADS
bool ProcessThreadEvent(wxEvent& event);
#endif
wxObject *userData = (wxObject *) NULL )
{ Connect(id, -1, eventType, func, userData); }
+ bool Disconnect( int id, int lastId = -1, wxEventType eventType = wxEVT_NULL,
+ wxObjectEventFunction func = NULL,
+ wxObject *userData = (wxObject *) NULL );
+
+ // Convenience function: take just one id
+ bool Disconnect( int id, wxEventType eventType = wxEVT_NULL,
+ wxObjectEventFunction func = NULL,
+ wxObject *userData = (wxObject *) NULL )
+ { return Disconnect(id, -1, eventType, func, userData); }
+
// implementation from now on
virtual bool SearchEventTable(wxEventTable& table, wxEvent& event);
bool SearchDynamicEventTable( wxEvent& event );
#if wxUSE_THREADS
- void ClearEventLocker() { delete m_eventsLocker; m_eventsLocker = NULL; };
+ void ClearEventLocker()
+ {
+# if !defined(__VISAGECPP__)
+ delete m_eventsLocker;
+ m_eventsLocker = NULL;
+#endif
+ };
#endif
// old stuff
wxList* m_dynamicEvents;
wxList* m_pendingEvents;
#if wxUSE_THREADS
+#if defined (__VISAGECPP__)
+ wxCriticalSection m_eventsLocker;
+# else
wxCriticalSection* m_eventsLocker;
+# endif
#endif
// optimization: instead of using costly IsKindOf() to decide whether we're