- // paint pixel by pixel
- for ( wxCoord srcX = 0; srcX < w; srcX++ )
- {
- for ( wxCoord srcY = 0; srcY < h; srcY++ )
- {
- // transform source coords to dest coords
- double r = sqrt((double)srcX*srcX + srcY*srcY);
- double angleOrig = atan2((double)srcY, (double)srcX) - rad;
- wxCoord dstX = (wxCoord)(r*cos(angleOrig) + 0.5),
- dstY = (wxCoord)(r*sin(angleOrig) + 0.5);
-
- // black pixel?
- bool textPixel = data[(srcY*w + srcX)*3] == 0;
- if ( textPixel || (m_backgroundMode == wxSOLID) )
- {
- // change colour if needed
- if ( textPixel != textColSet )
- {
- gdk_gc_set_foreground( m_textGC, textPixel ? colText
- : colBack );
+ image.ConvertColourToAlpha( m_textForegroundColour.Red(),
+ m_textForegroundColour.Green(),
+ m_textForegroundColour.Blue() );
+ image = image.Rotate( rad, wxPoint(0,0) );
+
+ int i_angle = (int) angle;
+ i_angle = i_angle % 360;
+ if (i_angle < 0)
+ i_angle += 360;
+ int xoffset = 0;
+ if ((i_angle >= 90.0) && (i_angle < 270.0))
+ xoffset = image.GetWidth();
+ int yoffset = 0;
+ if ((i_angle >= 0.0) && (i_angle < 180.0))
+ yoffset = image.GetHeight();
+
+ if ((i_angle >= 0) && (i_angle < 90))
+ yoffset -= (int)( cos(rad)*h );
+ if ((i_angle >= 90) && (i_angle < 180))
+ xoffset -= (int)( sin(rad)*h );
+ if ((i_angle >= 180) && (i_angle < 270))
+ yoffset -= (int)( cos(rad)*h );
+ if ((i_angle >= 270) && (i_angle < 360))
+ xoffset -= (int)( sin(rad)*h );
+
+ int i_x = x - xoffset;
+ int i_y = y - yoffset;
+
+ src = image;
+ DoDrawBitmap( src, i_x, i_y, true );