#define BEGIN_DECLARE_EVENT_TYPES() enum {
#define END_DECLARE_EVENT_TYPES() };
#define DECLARE_EVENT_TYPE(name, value) name = wxEVT_FIRST + value,
+#define DECLARE_LOCAL_EVENT_TYPE(name, value) name = wxEVT_FIRST + value,
#define DEFINE_EVENT_TYPE(name)
+
#else // !WXWIN_COMPATIBILITY_EVENT_TYPES
#define DECLARE_EVENT_TABLE_ENTRY(type, id, idLast, fn, obj) \
#define END_DECLARE_EVENT_TYPES()
#define DECLARE_EVENT_TYPE(name, value) \
extern const wxEventType WXDLLEXPORT name;
+#define DECLARE_LOCAL_EVENT_TYPE(name, value) extern const wxEventType name;
#define DEFINE_EVENT_TYPE(name) const wxEventType name = wxNewEventType();
// generate a new unique event type
{ &baseClass::sm_eventTable, &theClass::sm_eventTableEntries[0] }; \
const wxEventTableEntry theClass::sm_eventTableEntries[] = { \
-#define END_EVENT_TABLE() DECLARE_EVENT_TABLE_ENTRY( 0, 0, 0, 0, 0 ) };
+#define END_EVENT_TABLE() DECLARE_EVENT_TABLE_ENTRY( wxEVT_NULL, 0, 0, 0, 0 ) };
/*
* Event table macros