// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#include "mondrian.xpm"
#endif
+#if wxUSE_LIBGNOMEPRINT
+#include "wx/html/forcelnk.h"
+FORCE_LINK(gnome_print)
+#endif
+
+
// Declare a frame
MyFrame *frame = (MyFrame *) NULL;
// int orientation = wxPORTRAIT;
IMPLEMENT_APP(MyApp)
// Writes a header on a page. Margin units are in millimetres.
-bool WritePageHeader(wxPrintout *printout, wxDC *dc, wxChar *text, float mmToLogical);
+bool WritePageHeader(wxPrintout *printout, wxDC *dc, const wxChar *text, float mmToLogical);
// The `main program' equivalent, creating the windows and returning the
// main frame
dc.SetBrush(*wxCYAN_BRUSH);
dc.SetPen(*wxRED_PEN);
- dc.DrawRectangle(0, 30, 200, 100);
+ dc.DrawRoundedRectangle(0, 20, 200, 80, 20);
- dc.DrawText( wxT("Rectangle 200 by 100"), 40, 40);
+ dc.DrawText( wxT("Rectangle 200 by 80"), 40, 40);
dc.SetPen( wxPen(*wxBLACK,0,wxDOT_DASH) );
dc.DrawEllipse(50, 140, 100, 50);
dc.SetPen(*wxRED_PEN);
dc.DrawText( wxT("Test message: this is in 10 point text"), 10, 180);
+
#if wxUSE_UNICODE
char *test = "Hebrew שלום -- Japanese (日本語)";
dc.DrawText( tmp, 10, 200 );
#endif
+ wxPoint points[5];
+ points[0].x = 0;
+ points[0].y = 0;
+ points[1].x = 20;
+ points[1].y = 0;
+ points[2].x = 20;
+ points[2].y = 20;
+ points[3].x = 10;
+ points[3].y = 20;
+ points[4].x = 10;
+ points[4].y = -20;
+ dc.DrawPolygon( 5, points, 20, 250, wxODDEVEN_RULE );
+ dc.DrawPolygon( 5, points, 50, 250, wxWINDING_RULE );
+
+ dc.DrawEllipticArc( 80, 250, 60, 30, 0.0, 270.0 );
+
+ points[0].x = 150;
+ points[0].y = 250;
+ points[1].x = 180;
+ points[1].y = 250;
+ points[2].x = 180;
+ points[2].y = 220;
+ points[3].x = 200;
+ points[3].y = 220;
+ dc.DrawSpline( 4, points );
+
+ dc.DrawArc( 20,10, 10,10, 25,40 );
+
wxString str;
int i = 0;
str.Printf( wxT("---- Text at angle %d ----"), i );
// Calculate conversion factor for converting millimetres into
// logical units.
- // There are approx. 25.1 mm to the inch. There are ppi
+ // There are approx. 25.4 mm to the inch. There are ppi
// device units to the inch. Therefore 1 mm corresponds to
- // ppi/25.1 device units. We also divide by the
+ // ppi/25.4 device units. We also divide by the
// screen-to-printer scaling factor, because we need to
// unscale to pass logical units to DrawLine.
// Draw 50 mm by 50 mm L shape
- float logUnitsFactor = (float)(ppiPrinterX/(scale*25.1));
+ float logUnitsFactor = (float)(ppiPrinterX/(scale*25.4));
float logUnits = (float)(50*logUnitsFactor);
dc->SetPen(* wxBLACK_PEN);
dc->DrawLine(50, 250, (long)(50.0 + logUnits), 250);
}
// Writes a header on a page. Margin units are in millimetres.
-bool WritePageHeader(wxPrintout *printout, wxDC *dc, wxChar *text, float mmToLogical)
+bool WritePageHeader(wxPrintout *printout, wxDC *dc, const wxChar *text, float mmToLogical)
{
/*
static wxFont *headerFont = (wxFont *) NULL;