wxGridCellEditor::Create(parent, id, evtHandler);
}
+void wxGridCellChoiceEditor::SetSize(const wxRect& rect)
+{
+ wxASSERT_MSG(m_control,
+ wxT("The wxGridCellChoiceEditor must be created first!"));
+
+ // Check that the height is not too small to fit the combobox.
+ wxRect rectTallEnough = rect;
+ const wxSize bestSize = m_control->GetBestSize();
+ const wxCoord diffY = bestSize.GetHeight() - rectTallEnough.GetHeight();
+ if ( diffY > 0 )
+ {
+ // Do make it tall enough.
+ rectTallEnough.height += diffY;
+
+ // Also centre the effective rectangle vertically with respect to the
+ // original one.
+ rectTallEnough.y -= diffY/2;
+ }
+ //else: The rectangle provided is already tall enough.
+
+ wxGridCellEditor::SetSize(rectTallEnough);
+}
+
void wxGridCellChoiceEditor::PaintBackground(const wxRect& rectCell,
wxGridCellAttr * attr)
{
Combo()->SetFocus();
+#ifdef __WXOSX_COCOA__
+ // This is a work around for the combobox being simply dismissed when a
+ // choice is made in it under OS X. The bug is almost certainly due to a
+ // problem in focus events generation logic but it's not obvious to fix and
+ // for now this at least allows to use wxGrid.
+ Combo()->Popup();
+#endif
+
if (evtHandler)
{
// When dropping down the menu, a kill focus event