#include "wx/hash.h"
#include "wx/string.h"
#include "wx/log.h"
+ #include "wx/math.h"
#include "wx/event.h"
#include "wx/window.h"
#include "wx/panel.h"
// (so propgrid can be NULL, too).
wxPGProperty* parent = m_parent;
- bool parentIsRoot = parent->IsKindOf(CLASSINFO(wxPGRootProperty));
+ bool parentIsRoot = parent->IsKindOf(wxCLASSINFO(wxPGRootProperty));
//
// Convert invalid cells to default ones in this grid
if ( GetDisplayedCommonValueCount() )
{
// TextCtrlAndButton -> ComboBoxAndButton
- if ( editor->IsKindOf(CLASSINFO(wxPGTextCtrlAndButtonEditor)) )
+ if ( wxDynamicCast(editor, wxPGTextCtrlAndButtonEditor) )
editor = wxPGEditor_ChoiceAndButton;
// TextCtrl -> ComboBox
- else if ( editor->IsKindOf(CLASSINFO(wxPGTextCtrlEditor)) )
+ else if ( wxDynamicCast(editor, wxPGTextCtrlEditor) )
editor = wxPGEditor_ComboBox;
}
// Here we use high-quality wxImage scaling functions available
wxImage img = bmp.ConvertToImage();
double scaleY = (double)maxSz.y / (double)imSz.y;
- img.Rescale(((double)bmp.GetWidth())*scaleY,
- ((double)bmp.GetHeight())*scaleY,
+ img.Rescale(wxRound(bmp.GetWidth()*scaleY),
+ wxRound(bmp.GetHeight()*scaleY),
wxIMAGE_QUALITY_HIGH);
wxBitmap* bmpNew = new wxBitmap(img, 32);
#else