// Purpose: interface of wxScrolled template
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+/**
+ Possible values for the second argument of wxScrolled::ShowScrollbars().
+ */
+enum wxScrollbarVisibility
+{
+ wxSHOW_SB_NEVER = -1, ///< Never show the scrollbar at all.
+ wxSHOW_SB_DEFAULT, ///< Show scrollbar only if it is needed.
+ wxSHOW_SB_ALWAYS ///< Always show scrollbar, even if not needed.
+};
+
/**
The wxScrolled class manages scrolling for its client area, transforming
wxWindow::SetVirtualSizeHints() with wxWindow::SetMinVirtualSize() or
similar and remove it entirely in future.
+ @todo review docs for this class replacing SetVirtualSizeHints() with
+ SetMinClientSize().
+
As with all windows, an application can draw onto a wxScrolled using a
@ref overview_dc "device context".
@param id
Window identifier. The value @c wxID_ANY indicates a default value.
@param pos
- Window position. If a position of @c wxDefaultPosition is specified
+ Window position. If a position of ::wxDefaultPosition is specified
then a default position is chosen.
@param size
- Window size. If a size of @c wxDefaultSize is specified then the
+ Window size. If a size of ::wxDefaultSize is specified then the
window is sized appropriately.
@param style
Window style. See wxScrolled.
10) and so the call to CalcScrolledPosition(0, 10, xx, yy) will return
0 in yy.
+ @beginWxPerlOnly
+ In wxPerl this method takes two parameters and returns a
+ 2-element list (xx, yy).
+ @endWxPerlOnly
+
@see CalcUnscrolledPosition()
*/
void CalcScrolledPosition(int x, int y, int* xx, int* yy) const;
10) and so the call to CalcUnscrolledPosition(0, 0, xx, yy) will return
10 in yy.
+ @beginWxPerlOnly
+ In wxPerl this method takes two parameters and returns a
+ 2-element list (xx, yy).
+ @endWxPerlOnly
+
@see CalcScrolledPosition()
*/
void CalcUnscrolledPosition(int x, int y, int* xx, int* yy) const;
long style = wxHSCROLL | wxVSCROLL,
const wxString& name = "scrolledWindow");
+ /**
+ Disable use of keyboard keys for scrolling.
+
+ By default cursor movement keys (including Home, End, Page Up and Down)
+ are used to scroll the window appropriately. If the derived class uses
+ these keys for something else, e.g. changing the currently selected
+ item, this function can be used to disable this behaviour as it's not
+ only not necessary then but can actually be actively harmful if another
+ object forwards a keyboard event corresponding to one of the above keys
+ to us using ProcessWindowEvent() because the event will always be
+ processed which can be undesirable.
+
+ @since 2.9.1
+ */
+ void DisableKeyboardScrolling();
+
/**
Call this function to prepare the device context for drawing a scrolled
image.
*/
void EnableScrolling(bool xScrolling, bool yScrolling);
+ /**
+ Set the scrollbar visibility.
+
+ By default the scrollbar in the corresponding direction is only shown
+ if it is needed, i.e. if the virtual size of the scrolled window in
+ this direction is greater than the current physical window size. Using
+ this function the scrollbar visibility can be changed to be:
+ - wxSHOW_SB_ALWAYS: To always show the scrollbar, even if it is
+ not needed currently (wxALWAYS_SHOW_SB style can be used during
+ the window creation to achieve the same effect but it applies
+ in both directions).
+ - wxSHOW_SB_NEVER: To never show the scrollbar at all. In this case
+ the program should presumably provide some other way for the
+ user to scroll the window.
+ - wxSHOW_SB_DEFAULT: To restore the default behaviour described
+ above.
+
+ @param horz
+ The desired visibility for the horizontal scrollbar.
+ @param vert
+ The desired visibility for the vertical scrollbar.
+
+ @since 2.9.0
+ */
+ void ShowScrollbars(wxScrollbarVisibility horz, wxScrollbarVisibility vert);
+
/**
Get the number of pixels per scroll unit (line), in each direction, as
set by SetScrollbars(). A value of zero indicates no scrolling in that
@param yUnit
Receives the number of pixels per vertical unit.
+ @beginWxPerlOnly
+ In wxPerl this method takes no parameters and returns a
+ 2-element list (xUnit, yUnit).
+ @endWxPerlOnly
+
@see SetScrollbars(), GetVirtualSize()
*/
void GetScrollPixelsPerUnit(int* xUnit, int* yUnit) const;
@param y
Receives the first visible y position in scroll units.
- @remarks If either of the scrollbars is not at the home position, x
- and/or y will be greater than zero. Combined with
- wxWindow::GetClientSize(), the application can use this
- function to efficiently redraw only the visible portion
- of the window. The positions are in logical scroll
- units, not pixels, so to convert to pixels you will
- have to multiply by the number of pixels per scroll
- increment.
-
- @see SetScrollbars()
+ @remarks
+ If either of the scrollbars is not at the home position, @a x
+ and/or @a y will be greater than zero.
+ Combined with wxWindow::GetClientSize(), the application can use this
+ function to efficiently redraw only the visible portion of the window.
+ The positions are in logical scroll units, not pixels, so to convert
+ to pixels you will have to multiply by the number of pixels per scroll
+ increment.
+
+ @beginWxPerlOnly
+ In wxPerl this method takes no parameters and returns a
+ 2-element list (x, y).
+ @endWxPerlOnly
+
+ @see SetScrollbars(), Scroll()
*/
void GetViewStart(int* x, int* y) const;
+ /**
+ This is a simple overload of GetViewStart(int*,int*); see that function
+ for more info.
+ */
+ wxPoint GetViewStart() const;
+
/**
Gets the size in device units of the scrollable window area (as
opposed to the client size, which is the area of the window currently
@remarks Use wxDC::DeviceToLogicalX() and wxDC::DeviceToLogicalY() to
translate these units to logical units.
+ @beginWxPerlOnly
+ In wxPerl this method takes no parameters and returns a
+ 2-element list (xUnit, yUnit).
+ @endWxPerlOnly
+
@see SetScrollbars(), GetScrollPixelsPerUnit()
*/
void GetVirtualSize(int* x, int* y) const;
@remarks The positions are in scroll units, not pixels, so to convert to
pixels you will have to multiply by the number of
- pixels per scroll increment. If either parameter is -1,
- that position will be ignored (no change in that
- direction).
+ pixels per scroll increment. If either parameter is
+ ::wxDefaultCoord (-1), that position will be ignored (no change
+ in that direction).
@see SetScrollbars(), GetScrollPixelsPerUnit()
*/
void Scroll(int x, int y);
+ /**
+ This is an overload of Scroll(int,int); see that function for more info.
+ */
+ void Scroll(const wxPoint& pt);
+
/**
Set the horizontal and vertical scrolling increment only. See the
pixelsPerUnit parameter in SetScrollbars().