// Default is 0
//
// Recommended setting: 0 (please update your code)
-#define WXWIN_COMPATIBILITY_2_2 1
+#define WXWIN_COMPATIBILITY_2_2 0
// This setting determines the compatibility with 2.4 API: set it to 0 to
// flag all cases of using deprecated functions.
//
// Default is 0
//
-// Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP)
+// Recommended setting: 1
#ifndef wxUSE_UNICODE
- #define wxUSE_UNICODE 0
+ #define wxUSE_UNICODE 1
#endif
// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
// global features
// ----------------------------------------------------------------------------
+// Compile library in exception-safe mode? If set to 1, the library will try to
+// behave correctly in presence of exceptions (even though it still will not
+// use the exceptions itself) and notify the user code about any unhandled
+// exceptions. If set to 0, propagation of the exceptions through the library
+// code will lead to undefined behaviour -- but the code itself will be
+// slightly smaller and faster.
+//
+// Default is 1
+//
+// Recommended setting: depends on whether you intend to use C++ exceptions
+// in your own code (1 if you do, 0 if you don't)
+#define wxUSE_EXCEPTIONS 0
+
// Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI
//
// Default is 0
// Default is 1
//
// Recommended setting: 0 unless you do plan to develop MT applications
-#define wxUSE_THREADS 0
+#define wxUSE_THREADS 1
// If enabled (1), compiles wxWindows streams classes
#define wxUSE_STREAMS 1
// wxSystemOptions class
#define wxUSE_SYSTEM_OPTIONS 1
-// wxWave class
-#define wxUSE_WAVE 1
+// wxSound class
+#define wxUSE_SOUND 1
// XML parsing classes. Note that their API will change in the future, so
// using wxXmlDocument and wxXmlNode in your app is not recommended.
// (notably, wxNotebook pages)
#define wxUSE_UXTHEME_AUTO 0
-// Set to 1 to if you're developing for MS SmartPhone
+// Set to 1 if you're developing for MS SmartPhone
#define wxUSE_SMARTPHONE 0
+// Set to 1 if you want to maintain a PocketPC-style UI on
+// Windows CE .NET. If 0, wxWindows will use a commandbar
+// for the menubar, and a normal separate toolbar as per the
+// desktop implementation. If 1, wxWindows will combine
+// the toolbar and menubar as per the PocketPC implementation.
+//
+// Note that at present, the dynamic loading of PocketPC
+// shell functions on WinCE .NET is not yet done, and a
+// simple commandbar implementation is used instead of the
+// PocketPC one. The intention is to use the PocketPC style
+// when available (when wxUSE_POCKETPC_UI is 1).
+//
+// So if you're using WinCE .NET, and wxUSE_POCKETPC_UI is 0,
+// you will be able to create separate toolbars and menubars,
+// but _not_ the combined toolbar/menubar.
+#define wxUSE_POCKETPC_UI 1
+
// ----------------------------------------------------------------------------
// obsolete settings
// ----------------------------------------------------------------------------