/////////////////////////////////////////////////////////////////////////////
-// Name: icon.h
+// Name: wx/motif/icon.h
// Purpose: wxIcon class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ICON_H_
#define _WX_ICON_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "icon.h"
-#endif
-
#include "wx/bitmap.h"
// Icon
-class WXDLLEXPORT wxIcon : public wxBitmap
+class WXDLLIMPEXP_CORE wxIcon : public wxBitmap
{
public:
wxIcon();
- // Copy constructors
- inline wxIcon(const wxIcon& icon) { Ref(icon); }
-
// Initialize with XBM data
wxIcon(const char bits[], int width, int height);
// Initialize with XPM data
- wxIcon(const char **data);
+ wxIcon(const char* const* data);
+#ifdef wxNEEDS_CHARPP
wxIcon(char **data);
+#endif
wxIcon(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_XPM,
int desiredWidth = -1, int desiredHeight = -1)
LoadFile(loc.GetFileName(), wxBITMAP_TYPE_ANY);
}
- ~wxIcon();
+ virtual ~wxIcon();
bool LoadFile(const wxString& name, wxBitmapType type,
int desiredWidth, int desiredHeight = -1);
// ctors, assignment operators...), but it's ok to have such function
void CopyFromBitmap(const wxBitmap& bmp);
- wxIcon& operator = (const wxIcon& icon)
- { if (this != &icon) Ref(icon); return *this; }
- bool operator == (const wxIcon& icon) const
- { return m_refData == icon.m_refData; }
- bool operator != (const wxIcon& icon) const
- { return !(*this == icon); }
-
DECLARE_DYNAMIC_CLASS(wxIcon)
};