/////////////////////////////////////////////////////////////////////////////
-// Name: settings.cpp
+// Name: src/os2/settings.cpp
// Purpose: wxSettings
// Author: David Webster
// Modified by:
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
-#include <stdio.h>
-#include "wx/defs.h"
-#include "wx/pen.h"
-#include "wx/brush.h"
-#include "wx/gdicmn.h"
+ #include <stdio.h>
+ #include "wx/pen.h"
+ #include "wx/brush.h"
+ #include "wx/gdicmn.h"
+ #include "wx/window.h"
+ #include "wx/settings.h"
+ #include "wx/module.h"
#endif
-#include "wx/module.h"
-#include "wx/settings.h"
-#include "wx/window.h"
+#include "wx/fontutil.h"
+
#include "wx/os2/private.h"
// the module which is used to clean up wxSystemSettings data (this is a
bool wxSystemSettingsModule::OnInit()
{
- return TRUE;
+ return true;
}
void wxSystemSettingsModule::OnExit()
sm_optionNames.Clear();
sm_optionValues.Clear();
delete gs_fontDefault;
+ gs_fontDefault = NULL;
}
wxColour wxSystemSettingsNative::GetColour(
{
COLORREF vRef;
wxColour vCol;
+ LONG vSysClr;
switch (nIndex)
{
//
// PM actually has values for these
//
case wxSYS_COLOUR_WINDOW:
- vRef = (ULONG)::WinQuerySysColor( HWND_DESKTOP
- ,SYSCLR_WINDOW
- ,0L
- );
- vCol.Set( GetRValue(vRef)
- ,GetGValue(vRef)
- ,GetBValue(vRef)
- );
+ vSysClr = SYSCLR_WINDOW;
break;
case wxSYS_COLOUR_WINDOWFRAME:
- vRef = (ULONG)::WinQuerySysColor( HWND_DESKTOP
- ,SYSCLR_WINDOWFRAME
- ,0L
- );
- vCol.Set( GetRValue(vRef)
- ,GetGValue(vRef)
- ,GetBValue(vRef)
- );
+ vSysClr = SYSCLR_WINDOWFRAME;
break;
case wxSYS_COLOUR_MENUTEXT:
- vRef = (ULONG)::WinQuerySysColor( HWND_DESKTOP
- ,SYSCLR_MENUTEXT
- ,0L
- );
- vCol.Set( GetRValue(vRef)
- ,GetGValue(vRef)
- ,GetBValue(vRef)
- );
+ vSysClr = SYSCLR_MENUTEXT;
+ break;
+
+ case wxSYS_COLOUR_MENUHILIGHT:
+ vSysClr = SYSCLR_MENUHILITE;
break;
case wxSYS_COLOUR_BTNFACE:
- vRef = (ULONG)::WinQuerySysColor( HWND_DESKTOP
- ,SYSCLR_BUTTONDEFAULT
- ,0L
- );
- vCol.Set( GetRValue(vRef)
- ,GetGValue(vRef)
- ,GetBValue(vRef)
- );
+ vSysClr = SYSCLR_BUTTONMIDDLE;
break;
case wxSYS_COLOUR_BTNSHADOW:
- vRef = (ULONG)::WinQuerySysColor( HWND_DESKTOP
- ,SYSCLR_BUTTONMIDDLE
- ,0L
- );
- vCol.Set( GetRValue(vRef)
- ,GetGValue(vRef)
- ,GetBValue(vRef)
- );
+ vSysClr = SYSCLR_BUTTONDARK;
break;
case wxSYS_COLOUR_BTNHIGHLIGHT:
- vRef = (ULONG)::WinQuerySysColor( HWND_DESKTOP
- ,SYSCLR_BUTTONLIGHT
- ,0L
- );
- vCol.Set( GetRValue(vRef)
- ,GetGValue(vRef)
- ,GetBValue(vRef)
- );
+ vSysClr = SYSCLR_BUTTONLIGHT;
+ break;
+
+ case wxSYS_COLOUR_BACKGROUND:
+ vSysClr = SYSCLR_BACKGROUND;
+ break;
+
+ case wxSYS_COLOUR_APPWORKSPACE:
+ vSysClr = SYSCLR_APPWORKSPACE;
break;
case wxSYS_COLOUR_MENUBAR:
- vRef = (ULONG)::WinQuerySysColor( HWND_DESKTOP
- ,SYSCLR_MENU
- ,0L
- );
- vCol.Set( GetRValue(vRef)
- ,GetGValue(vRef)
- ,GetBValue(vRef)
- );
+ case wxSYS_COLOUR_MENU:
+ vSysClr = SYSCLR_MENU;
+ break;
+
+ case wxSYS_COLOUR_INACTIVECAPTION:
+ vSysClr = SYSCLR_INACTIVETITLE;
+ break;
+
+ case wxSYS_COLOUR_INACTIVEBORDER:
+ vSysClr = SYSCLR_INACTIVEBORDER;
break;
- //
- // We'll have to just give values to these
- //
case wxSYS_COLOUR_LISTBOX:
+ vSysClr = SYSCLR_ENTRYFIELD;
+ break;
+
case wxSYS_COLOUR_CAPTIONTEXT:
- return(*wxWHITE);
+ vSysClr = SYSCLR_TITLETEXT;
break;
- case wxSYS_COLOUR_WINDOWTEXT:
case wxSYS_COLOUR_INACTIVECAPTIONTEXT:
+ vSysClr = SYSCLR_INACTIVETITLETEXT;
+ break;
+
+ case wxSYS_COLOUR_WINDOWTEXT:
case wxSYS_COLOUR_BTNTEXT:
- case wxSYS_COLOUR_INFOTEXT:
- vCol = (*wxBLACK);
+ vSysClr = SYSCLR_WINDOWTEXT;
break;
- //
- // We should customize these to look like other ports
- //
+ case wxSYS_COLOUR_INFOTEXT:
+ vSysClr = SYSCLR_HELPTEXT;
+ break;
case wxSYS_COLOUR_ACTIVECAPTION:
+ vSysClr = SYSCLR_ACTIVETITLE;
+ break;
+
case wxSYS_COLOUR_ACTIVEBORDER:
+ vSysClr = SYSCLR_ACTIVEBORDER;
+ break;
+
case wxSYS_COLOUR_HIGHLIGHT:
- vCol = (*wxBLUE);
+ vSysClr = SYSCLR_HILITEBACKGROUND;
break;
case wxSYS_COLOUR_SCROLLBAR:
- case wxSYS_COLOUR_BACKGROUND:
- case wxSYS_COLOUR_INACTIVECAPTION:
- case wxSYS_COLOUR_MENU:
- case wxSYS_COLOUR_INACTIVEBORDER:
- case wxSYS_COLOUR_APPWORKSPACE:
+ vSysClr = SYSCLR_SCROLLBAR;
+ break;
+
case wxSYS_COLOUR_HIGHLIGHTTEXT:
+ vSysClr = SYSCLR_HILITEFOREGROUND;
+ break;
+
+ case wxSYS_COLOUR_INFOBK:
+ vSysClr = SYSCLR_HELPBACKGROUND;
+ break;
+
+ // Don't know what these should be, so leave them grey (normally)
case wxSYS_COLOUR_GRAYTEXT:
case wxSYS_COLOUR_3DDKSHADOW:
case wxSYS_COLOUR_3DLIGHT:
- case wxSYS_COLOUR_INFOBK:
- vCol = (*wxLIGHT_GREY);
+ case wxSYS_COLOUR_HOTLIGHT:
+ case wxSYS_COLOUR_GRADIENTACTIVECAPTION:
+ case wxSYS_COLOUR_GRADIENTINACTIVECAPTION:
+ vSysClr = SYSCLR_BUTTONMIDDLE;
break;
default:
- vRef = (ULONG)::WinQuerySysColor( HWND_DESKTOP
- ,SYSCLR_WINDOW
- ,0L
- );
- vCol.Set( GetRValue(vRef)
- ,GetGValue(vRef)
- ,GetBValue(vRef)
- );
+ vSysClr = SYSCLR_WINDOW;
break;
}
+ vRef = (ULONG)::WinQuerySysColor( HWND_DESKTOP,
+ vSysClr,
+ 0L );
+ vCol.Set( GetRValue(vRef),
+ GetGValue(vRef),
+ GetBValue(vRef) );
return(vCol);
} // end of wxSystemSettingsNative::GetColour
+// ----------------------------------------------------------------------------
+// fonts
+// ----------------------------------------------------------------------------
+
wxFont wxSystemSettingsNative::GetFont(
wxSystemFont index
)
{
- // TODO
+ const bool isDefaultRequested = index == wxSYS_DEFAULT_GUI_FONT;
+ if ( isDefaultRequested )
+ {
+ if ( gs_fontDefault )
+ return *gs_fontDefault;
+ }
+
+ wxFont font;
+ // FIXME: The mapping could be improved and also OS/2 system fonts
+ // should be taken into account e.g. by using PrfQueryProfileString
+ // to look for PM_System_Fonts in HINI_USERPROFILE.
+ // FIXME2: Creating a font from the native font info does not
+ // seem to work properly.
switch (index)
{
- case wxSYS_DEVICE_DEFAULT_FONT:
- {
- break;
- }
- case wxSYS_DEFAULT_PALETTE:
- {
- break;
- }
case wxSYS_SYSTEM_FIXED_FONT:
- {
- break;
- }
+ case wxSYS_OEM_FIXED_FONT:
+ case wxSYS_ANSI_FIXED_FONT:
+ font.Create( 10,
+ wxFONTFAMILY_TELETYPE,
+ wxFONTSTYLE_NORMAL,
+ wxFONTWEIGHT_NORMAL );
+ break;
+ case wxSYS_ANSI_VAR_FONT:
+ font.Create( 10,
+ wxFONTFAMILY_MODERN,
+ wxFONTSTYLE_NORMAL,
+ wxFONTWEIGHT_NORMAL );
+ break;
case wxSYS_SYSTEM_FONT:
- {
- break;
- }
- default:
case wxSYS_DEFAULT_GUI_FONT:
- {
- break;
- }
+ font.Create( 10,
+ wxFONTFAMILY_SWISS,
+ wxFONTSTYLE_NORMAL,
+ wxFONTWEIGHT_NORMAL );
+ break;
+ default:
+ wxFAIL_MSG( wxT("stock font not found") );
+ return GetFont(wxSYS_ANSI_VAR_FONT);
}
- if(wxSWISS_FONT)
- return *wxSWISS_FONT;
- return wxNullFont;
+
+ if ( isDefaultRequested )
+ {
+ // if we got here it means we hadn't cached it yet - do now
+ gs_fontDefault = new wxFont(font);
+ }
+
+ return font;
}
// Get a system metric, e.g. scrollbar size
-int wxSystemSettingsNative::GetMetric(
- wxSystemMetric index
-)
+int wxSystemSettingsNative::GetMetric( wxSystemMetric index,
+ wxWindow* WXUNUSED(win) )
{
switch ( index)
{
// TODO case wxSYS_ICONSPACING_Y:
// TODO case wxSYS_WINDOWMIN_X:
// TODO case wxSYS_WINDOWMIN_Y:
-
+
case wxSYS_SCREEN_X:
return ::WinQuerySysValue(HWND_DESKTOP,SV_CXSCREEN);
case wxSYS_SCREEN_Y:
return ::WinQuerySysValue(HWND_DESKTOP,SV_CYSCREEN);
-
+
// TODO case wxSYS_FRAMESIZE_X:
// TODO case wxSYS_FRAMESIZE_Y:
// TODO case wxSYS_SMALLICON_X:
// TODO case wxSYS_SMALLICON_Y:
- // TODO case wxSYS_HSCROLL_Y:
- // TODO case wxSYS_VSCROLL_X:
+
+ case wxSYS_HSCROLL_Y:
+ return ::WinQuerySysValue(HWND_DESKTOP,SV_CYHSCROLL);
+ case wxSYS_VSCROLL_X:
+ return ::WinQuerySysValue(HWND_DESKTOP,SV_CXVSCROLL);
+
// TODO case wxSYS_VSCROLL_ARROW_X:
// TODO case wxSYS_VSCROLL_ARROW_Y:
// TODO case wxSYS_VTHUMB_Y:
// TODO case wxSYS_PENWINDOWS_PRESENT:
// TODO case wxSYS_SHOW_SOUNDS:
// TODO case wxSYS_SWAP_BUTTONS:
-
+
default:
- return -1; // unsupported metric
+ break;
}
- return 0;
+ return -1; // unsupported metric
}
-bool wxSystemSettingsNative::HasFeature(
- wxSystemFeature index
-)
+bool wxSystemSettingsNative::HasFeature( wxSystemFeature index )
{
switch (index)
{
case wxSYS_CAN_ICONIZE_FRAME:
- return TRUE;
+ return true;
- case wxSYS_CAN_DRAW_FRAME_DECORATIONS:
- return FALSE;
+ // TODO case wxSYS_CAN_DRAW_FRAME_DECORATIONS:
+ // TODO case wxSYS_TABLET_PRESENT:
default:
- return FALSE;
+ break;
}
- return FALSE;
+
+ return false;
}