#include "wx/apptrait.h"
#include "wx/longlong.h"
+#include "wx/time.h"
+#include "wx/vector.h"
#include <sys/time.h>
#include <signal.h>
#if wxUSE_LONGLONG
return usec.ToString();
#else // wxUsecClock_t == double
- return wxString::Format(_T("%.0f"), usec);
+ return wxString::Format(wxT("%.0f"), usec);
#endif
}
for ( node = m_timers.begin(); node != m_timers.end(); ++node )
{
wxASSERT_MSG( (*node)->m_timer != s->m_timer,
- _T("adding the same timer twice?") );
+ wxT("adding the same timer twice?") );
if ( (*node)->m_expiration > s->m_expiration )
break;
}
}
- wxFAIL_MSG( _T("removing inexistent timer?") );
+ wxFAIL_MSG( wxT("removing inexistent timer?") );
}
bool wxTimerScheduler::GetNext(wxUsecClock_t *remaining) const
if ( m_timers.empty() )
return false;
- wxCHECK_MSG( remaining, false, _T("NULL pointer") );
+ wxCHECK_MSG( remaining, false, wxT("NULL pointer") );
- *remaining = (*m_timers.begin())->m_expiration - wxGetLocalTimeUsec();
+ *remaining = (*m_timers.begin())->m_expiration - wxGetUTCTimeUSec();
if ( *remaining < 0 )
{
// timer already expired, don't wait at all before notifying it
return true;
}
-void wxTimerScheduler::NotifyExpired()
+bool wxTimerScheduler::NotifyExpired()
{
if ( m_timers.empty() )
- return;
+ return false;
- const wxUsecClock_t now = wxGetLocalTimeUsec();
+ const wxUsecClock_t now = wxGetUTCTimeUSec();
- wxTimerList::iterator cur,
- next;
- for ( cur = m_timers.begin(); cur != m_timers.end(); cur = next )
+ typedef wxVector<wxUnixTimerImpl *> TimerImpls;
+ TimerImpls toNotify;
+ for ( wxTimerList::iterator next,
+ cur = m_timers.begin(); cur != m_timers.end(); cur = next )
{
wxTimerSchedule * const s = *cur;
if ( s->m_expiration > now )
}
else // reschedule the next timer expiration
{
- s->m_expiration += timer->GetInterval()*1000;
+ // always keep the expiration time in the future, i.e. base it on
+ // the current time instead of just offsetting it from the current
+ // expiration time because it could happen that we're late and the
+ // current expiration time is (far) in the past
+ s->m_expiration = now + timer->GetInterval()*1000;
DoAddTimer(s);
}
- // and finally notify the timer
- timer->Notify();
+ // we can't notify the timer from this loop as the timer event handler
+ // could modify m_timers (for example, but not only, by stopping this
+ // timer) which would render our iterators invalid, so do it after the
+ // loop end
+ toNotify.push_back(timer);
}
+
+ if ( toNotify.empty() )
+ return false;
+
+ for ( TimerImpls::const_iterator i = toNotify.begin(),
+ end = toNotify.end();
+ i != end;
+ ++i )
+ {
+ (*i)->Notify();
+ }
+
+ return true;
}
// ============================================================================
// notice that this will stop an already running timer
wxTimerImpl::Start(milliseconds, oneShot);
- wxTimerScheduler::Get().AddTimer(this, wxGetLocalTimeUsec() + m_milli*1000);
+ wxTimerScheduler::Get().AddTimer(this, wxGetUTCTimeUSec() + m_milli*1000);
m_isRunning = true;
return true;
wxUnixTimerImpl::~wxUnixTimerImpl()
{
- wxASSERT_MSG( !m_isRunning, _T("must have been stopped before") );
+ wxASSERT_MSG( !m_isRunning, wxT("must have been stopped before") );
}
// ============================================================================
// global functions
// ============================================================================
-wxUsecClock_t wxGetLocalTimeUsec()
-{
-#ifdef HAVE_GETTIMEOFDAY
- struct timeval tv;
- if ( wxGetTimeOfDay(&tv) != -1 )
- {
- wxUsecClock_t val = 1000000L; // usec/sec
- val *= tv.tv_sec;
- return val + tv.tv_usec;
- }
-#endif // HAVE_GETTIMEOFDAY
-
- return wxGetLocalTimeMillis() * 1000L;
-}
-
wxTimerImpl *wxConsoleAppTraits::CreateTimerImpl(wxTimer *timer)
{
return new wxUnixTimerImpl(timer);