#ifndef _WX_TOPLEVEL_BASE_H_
#define _WX_TOPLEVEL_BASE_H_
+#if defined(__GNUG__) && !defined(__APPLE__)
+ #pragma interface "toplevelbase.h"
+#endif
+
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma interface "toplevelbase.h"
-#endif
-
#include "wx/window.h"
#include "wx/iconbndl.h"
virtual wxString GetTitle() const = 0;
*/
+ // Set the shape of the window to the given region.
+ // Returns TRUE if the platform supports this feature (and the
+ // operation is successful.)
+ virtual bool SetShape(const wxRegion& WXUNUSED(region)) { return FALSE; }
+
// old functions, use the new ones instead!
#if WXWIN_COMPATIBILITY_2
bool Iconized() const { return IsIconized(); }
// so should be there for all platforms
void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
+ // do the window-specific processing after processing the update event
+ virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
+
protected:
// the frame client to screen translation should take account of the
// toolbar which may shift the origin of the client area
virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
{ return FALSE; }
- // check if we should exit the program after deleting another top level
+ // check if we should exit the program after deleting this top level
// window (this is used in common dtor and wxMSW code)
- static bool IsLastBeforeExit();
+ bool IsLastBeforeExit() const;
// send the iconize event, return TRUE if processed
bool SendIconizeEvent(bool iconized = TRUE);
// the frame icon
wxIconBundle m_icons;
+ DECLARE_NO_COPY_CLASS(wxTopLevelWindowBase)
DECLARE_EVENT_TABLE()
};
#elif defined(__WXMAC__)
#include "wx/mac/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMac
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowCocoa
#elif defined(__WXPM__)
#include "wx/os2/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowOS2
+#elif defined(__WXMOTIF__)
+ #include "wx/motif/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowMotif
#endif
#ifdef __WXUNIVERSAL__
// construction
wxTopLevelWindow() { Init(); }
wxTopLevelWindow(wxWindow *parent,
- wxWindowID id,
+ wxWindowID winid,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
const wxString& name = wxFrameNameStr)
{
Init();
- Create(parent, id, title, pos, size, style, name);
+ Create(parent, winid, title, pos, size, style, name);
}
- DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
+ DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
};
#endif // wxTopLevelWindowNative
#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
#endif // _WX_TOPLEVEL_BASE_H_
-
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