#endif
#if _WIN32_IE >= 0x0300 && \
- (!defined(__MINGW32__) || wxCHECK_W32API_VERSION( 2, 0 ))
+ (!defined(__MINGW32__) || wxCHECK_W32API_VERSION( 2, 0 )) && \
+ !defined(__CYGWIN__)
#include <shlwapi.h>
#endif
wxString name;
wxFileName::SplitPath(argv[0], NULL, &name, NULL);
- SetAppName(name);
+ // but don't override the name already set by the user code, if any
+ if ( GetAppName().empty() )
+ SetAppName(name);
// copy all the other arguments to wxApp::argv[]
for ( int i = 1; i < argc; i++ )
if ( enterLoop )
{
// run the main loop
- retValue = wxTheApp->OnRun();
+ wxTheApp->OnRun();
}
else
{
}
}
- wxTheApp->OnExit();
+ retValue = wxTheApp->OnExit();
wxEntryCleanup();
return FALSE;
}
+// this is a temporary hack and will be replaced by using wxEventLoop in the
+// future
+//
+// it is needed to allow other event loops (currently only one: the modal
+// dialog one) to reset the OnIdle() semaphore because otherwise OnIdle()
+// wouldn't do anything while a modal dialog shown from OnIdle() call is shown.
+bool wxIsInOnIdleFlag = FALSE;
+
void wxApp::OnIdle(wxIdleEvent& event)
{
- static bool s_inOnIdle = FALSE;
-
// Avoid recursion (via ProcessEvent default case)
- if ( s_inOnIdle )
+ if ( wxIsInOnIdleFlag )
return;
- s_inOnIdle = TRUE;
+ wxIsInOnIdleFlag = TRUE;
// If there are pending events, we must process them: pending events
// are either events to the threads other than main or events posted
event.RequestMore(TRUE);
}
- s_inOnIdle = FALSE;
+ wxIsInOnIdleFlag = FALSE;
}
// Send idle event to all top-level windows