#endif
}
+bool wxWindowBase::IsBeingDeleted() const
+{
+ return m_isBeingDeleted ||
+ (!IsTopLevel() && m_parent && m_parent->IsBeingDeleted());
+}
+
void wxWindowBase::SendDestroyEvent()
{
wxWindowDestroyEvent event;
// return false if window wasn't closed because the application vetoed the
// close event
- return GetEventHandler()->ProcessEvent(event) && !event.GetVeto();
+ return HandleWindowEvent(event) && !event.GetVeto();
}
bool wxWindowBase::DestroyChildren()
ClientToScreen(x, y);
}
+void wxWindowBase::SendSizeEvent(int flags)
+{
+ wxSizeEvent event(GetSize(), GetId());
+ event.SetEventObject(this);
+ if ( flags & wxSEND_EVENT_POST )
+ wxPostEvent(this, event);
+ else
+ HandleWindowEvent(event);
+}
+
+void wxWindowBase::SendSizeEventToParent(int flags)
+{
+ wxWindow * const parent = GetParent();
+ if ( parent && !parent->IsBeingDeleted() )
+ parent->SendSizeEvent(flags);
+}
+
// ----------------------------------------------------------------------------
// show/hide/enable/disable the window
// ----------------------------------------------------------------------------
GetChildren().Append((wxWindow*)child);
child->SetParent(this);
- // adding a child while frozen will assert when thawn, so freeze it as if
+ // adding a child while frozen will assert when thawed, so freeze it as if
// it had been already present when we were frozen
if ( IsFrozen() && !child->IsTopLevel() )
child->Freeze();
// removing a child while frozen may result in permanently frozen window
// if used e.g. from Reparent(), so thaw it
- if ( IsFrozen() && !child->IsTopLevel() )
+ //
+ // NB: IsTopLevel() doesn't return true any more when a TLW child is being
+ // removed from its ~wxWindowBase, so check for IsBeingDeleted() too
+ if ( IsFrozen() && !child->IsBeingDeleted() && !child->IsTopLevel() )
child->Thaw();
GetChildren().DeleteObject((wxWindow *)child);
// wxGTK uses its own version, no need to add never used code
#ifndef __WXGTK__
wxClientDC dc((wxWindow *)this);
- wxBrush brush(GetBackgroundColour(), wxSOLID);
+ wxBrush brush(GetBackgroundColour(), wxBRUSHSTYLE_SOLID);
dc.SetBackground(brush);
dc.Clear();
#endif // __WXGTK__
}
}
+#if WXWIN_COMPATIBILITY_2_8
// associate this help text with all windows with the same id as this
// one
void wxWindowBase::SetHelpTextForId(const wxString& text)
helpProvider->AddHelp(GetId(), text);
}
}
+#endif // WXWIN_COMPATIBILITY_2_8
// get the help string associated with this window (may be empty)
// default implementation forwards calls to the help provider
{
wxClientDC dc((wxWindow *)win);
dc.SetPen(*wxRED_PEN);
- dc.SetBrush(fill ? wxBrush(*wxRED, wxCROSSDIAG_HATCH): *wxTRANSPARENT_BRUSH);
+ dc.SetBrush(fill ? wxBrush(*wxRED, wxBRUSHSTYLE_CROSSDIAG_HATCH) : *wxTRANSPARENT_BRUSH);
dc.DrawRectangle(rect.Deflate(1, 1));
}
wxASSERT_MSG( !ms_winCaptureChanging, _T("recursive ReleaseMouse call?") );
- wxASSERT_MSG( GetCapture() == this, wxT("attempt to release mouse, but this window hasn't captured it") );
+ wxASSERT_MSG( GetCapture() == this,
+ "attempt to release mouse, but this window hasn't captured it" );
+ wxASSERT_MSG( ms_winCaptureCurrent == this,
+ "attempt to release mouse, but this window hasn't captured it" );
ms_winCaptureChanging = true;
// is receiving the event
if ( event.GetEventObject() == this )
{
- wxValidator *validator = GetValidator();
- if ( validator && validator->ProcessEvent(event) )
+ wxValidator * const validator = GetValidator();
+ if ( validator && validator->ProcessEventHere(event) )
{
return true;
}