m_textctrlWrapper = NULL;
}
- // we don't draw anything while we're frozen so we must refresh ourselves
- // when we're thawed to make sure the changes are displayed correctly
- virtual void DoThaw() { Refresh(); }
-
void OnRenameTimer();
bool OnRenameAccept(size_t itemEdit, const wxString& value);
void OnRenameCancelled(size_t itemEdit);
// done (a Windows requirement).
wxPaintDC dc( this );
- if ( IsEmpty() || IsFrozen() )
+ if ( IsEmpty() )
{
// nothing to draw or not the moment to draw it
return;