]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/gsockmsw.cpp
Add accelerator back to label in GetItemLabel
[wxWidgets.git] / src / msw / gsockmsw.cpp
index 73fe0f50a81e29a767fd7e312ffe4aa7ee4fa4a5..12ae969e4ccfa42b9f30acfb3c4cb9de5add9bf1 100644 (file)
@@ -1,9 +1,11 @@
 /* -------------------------------------------------------------------------
- * Project: GSocket (Generic Socket)
- * Name:    gsockmsw.cpp
- * Author:  Guillermo Rodriguez Garcia <guille@iies.es>
- * Purpose: GSocket GUI-specific MSW code
- * CVSID:   $Id$
+ * Project:     GSocket (Generic Socket)
+ * Name:        src/msw/gsockmsw.cpp
+ * Copyright:   (c) Guilhem Lavaux
+ * Licence:     wxWindows Licence
+ * Author:      Guillermo Rodriguez Garcia <guille@iies.es>
+ * Purpose:     GSocket GUI-specific MSW code
+ * CVSID:       $Id$
  * -------------------------------------------------------------------------
  */
 
@@ -50,7 +52,6 @@
 
 #ifndef __GSOCKET_STANDALONE__
 #   include "wx/platform.h"
-#   include "wx/setup.h"
 #endif
 
 #if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
@@ -63,7 +64,7 @@
 extern "C" WXDLLIMPEXP_BASE HINSTANCE wxGetInstance(void);
 #define INSTANCE wxGetInstance()
 
-#else
+#else /* __GSOCKET_STANDALONE__ */
 
 #include "gsockmsw.h"
 #include "gsocket.h"
@@ -72,10 +73,10 @@ extern "C" WXDLLIMPEXP_BASE HINSTANCE wxGetInstance(void);
  * be available and it must contain the app's instance
  * handle.
  */
- extern HINSTANCE hInst;
+extern HINSTANCE hInst;
 #define INSTANCE hInst
 
-#endif /* __GSOCKET_STANDALONE__ */
+#endif /* !__GSOCKET_STANDALONE__/__GSOCKET_STANDALONE__ */
 
 #ifndef __WXWINCE__
 #include <assert.h>
@@ -83,6 +84,8 @@ extern "C" WXDLLIMPEXP_BASE HINSTANCE wxGetInstance(void);
 #define assert(x)
 #include <winsock.h>
 #include "wx/msw/wince/net.h"
+#include "wx/hashmap.h"
+WX_DECLARE_HASH_MAP(int,bool,wxIntegerHash,wxIntegerEqual,SocketHash);
 #endif
 
 #include <string.h>
@@ -132,7 +135,6 @@ LRESULT CALLBACK _GSocket_Internal_WinProc(HWND, UINT, WPARAM, LPARAM);
 
 /* Global variables */
 
-extern HINSTANCE INSTANCE;
 static HWND hWin;
 static CRITICAL_SECTION critical;
 static GSocket* socketList[MAXSOCKETS];
@@ -141,9 +143,7 @@ static int firstAvailable;
 #ifndef __WXWINCE__
 static WSAAsyncSelectFunc gs_WSAAsyncSelect = NULL;
 #else
-/* Setup WinCE specific stuff
-*/
-static socket_running;
+static SocketHash socketHash;
 static unsigned int currSocket;
 HANDLE hThread[MAXSOCKETS];
 static WSACreateEventFunc gs_WSACreateEvent = NULL;
@@ -176,7 +176,7 @@ DWORD WINAPI SocketThread(LPVOID data)
     HANDLE NetworkEvent = gs_WSACreateEvent();
     gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent);
 
-    while(socket_running)
+    while(socketHash[d->fd] == true)
     {
         if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED)
         {
@@ -220,64 +220,64 @@ bool GSocketGUIFunctionsTableConcrete::CanUseEventLoop()
 
 bool GSocketGUIFunctionsTableConcrete::OnInit()
 {
-    static LPCTSTR pclassname = NULL;
-    int i;
+  static LPCTSTR pclassname = NULL;
+  int i;
 
-    /* Create internal window for event notifications */
-    hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
-    if (!hWin)
-        return false;
+  /* Create internal window for event notifications */
+  hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
+  if (!hWin)
+      return false;
 
-    /* Initialize socket list */
-    InitializeCriticalSection(&critical);
+  /* Initialize socket list */
+  InitializeCriticalSection(&critical);
 
-    for (i = 0; i < MAXSOCKETS; i++)
-    {
-        socketList[i] = NULL;
-    }
-    firstAvailable = 0;
+  for (i = 0; i < MAXSOCKETS; i++)
+  {
+    socketList[i] = NULL;
+  }
+  firstAvailable = 0;
 
-    /* Load WSAAsyncSelect from wsock32.dll (we don't link against it
-       statically to avoid dependency on wsock32.dll for apps that don't use
-       sockets): */
+  /* Load WSAAsyncSelect from wsock32.dll (we don't link against it
+     statically to avoid dependency on wsock32.dll for apps that don't use
+     sockets): */
 #ifndef __WXWINCE__
-    gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
-    if (!gs_wsock32dll)
-        return false;
-    gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
-                                                          "WSAAsyncSelect");
-    if (!gs_WSAAsyncSelect)
-        return false;
+  gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
+  if (!gs_wsock32dll)
+      return false;
+  gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
+                                                        "WSAAsyncSelect");
+  if (!gs_WSAAsyncSelect)
+      return false;
 #else
 /*  On WinCE we load ws2.dll which will provide the needed functions.
 */
-    gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
-    if (!gs_wsock32dll)
-        return false;
-    gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
-                                                          wxT("WSAEventSelect"));
-    if (!gs_WSAEventSelect)
-        return false;
-
-    gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
-                                                          wxT("WSACreateEvent"));
-    if (!gs_WSACreateEvent)
-        return false;
-
-    gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
-                                                                              wxT("WSAWaitForMultipleEvents"));
-    if (!gs_WSAWaitForMultipleEvents)
-        return false;
-
-    gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
-                                                                      wxT("WSAEnumNetworkEvents"));
-    if (!gs_WSAEnumNetworkEvents)
-        return false;
-
-    currSocket = 0;
+  gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
+  if (!gs_wsock32dll)
+      return false;
+  gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
+                                                        wxT("WSAEventSelect"));
+  if (!gs_WSAEventSelect)
+      return false;
+
+  gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
+                                                        wxT("WSACreateEvent"));
+  if (!gs_WSACreateEvent)
+      return false;
+
+  gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
+                                                                            wxT("WSAWaitForMultipleEvents"));
+  if (!gs_WSAWaitForMultipleEvents)
+      return false;
+
+  gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
+                                                                    wxT("WSAEnumNetworkEvents"));
+  if (!gs_WSAEnumNetworkEvents)
+      return false;
+
+  currSocket = 0;
 #endif
 
-    return true;
+  return true;
 }
 
 void GSocketGUIFunctionsTableConcrete::OnExit()
@@ -335,7 +335,8 @@ void GSocketGUIFunctionsTableConcrete::Destroy_Socket(GSocket *socket)
 {
   /* Remove the socket from the list */
   EnterCriticalSection(&critical);
-  socketList[(socket->m_msgnumber - WM_USER)] = NULL;
+  if ( socket->IsOk() )
+      socketList[(socket->m_msgnumber - WM_USER)] = NULL;
   LeaveCriticalSection(&critical);
 }
 
@@ -433,12 +434,13 @@ void GSocketGUIFunctionsTableConcrete::Enable_Events(GSocket *socket)
 *  WinCE creates a thread for socket event handling.
 *  All needed parameters get passed through the thread_data structure.
 */
-    socket_running = true;
+
     thread_data* d = new thread_data;
     d->lEvent = lEvent;
     d->hEvtWin = hWin;
     d->msgnumber = socket->m_msgnumber;
     d->fd = socket->m_fd;
+    socketHash[socket->m_fd] = true;
     hThread[currSocket++] = CreateThread(NULL, 0, &SocketThread,(LPVOID)d, 0, NULL);
 #endif
   }
@@ -457,8 +459,7 @@ void GSocketGUIFunctionsTableConcrete::Disable_Events(GSocket *socket)
     gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
 #else
     //Destroy the thread
-    //TODO: This needs to be changed, maybe using another global event that could be triggered.
-    socket_running = false;
+    socketHash[socket->m_fd] = false;
 #endif
   }
 }