/* -------------------------------------------------------------------------
- * Project: GSocket (Generic Socket)
- * Name: gsockmsw.cpp
- * Author: Guillermo Rodriguez Garcia <guille@iies.es>
- * Purpose: GSocket GUI-specific MSW code
- * CVSID: $Id$
+ * Project: GSocket (Generic Socket)
+ * Name: src/msw/gsockmsw.cpp
+ * Copyright: (c) Guilhem Lavaux
+ * Licence: wxWindows Licence
+ * Author: Guillermo Rodriguez Garcia <guille@iies.es>
+ * Purpose: GSocket GUI-specific MSW code
+ * CVSID: $Id$
* -------------------------------------------------------------------------
*/
extern "C" WXDLLIMPEXP_BASE HINSTANCE wxGetInstance(void);
#define INSTANCE wxGetInstance()
-#else
+#else /* __GSOCKET_STANDALONE__ */
#include "gsockmsw.h"
#include "gsocket.h"
* be available and it must contain the app's instance
* handle.
*/
- extern HINSTANCE hInst;
+extern HINSTANCE hInst;
#define INSTANCE hInst
-#endif /* __GSOCKET_STANDALONE__ */
+#endif /* !__GSOCKET_STANDALONE__/__GSOCKET_STANDALONE__ */
#ifndef __WXWINCE__
#include <assert.h>
#define assert(x)
#include <winsock.h>
#include "wx/msw/wince/net.h"
+#include "wx/hashmap.h"
+WX_DECLARE_HASH_MAP(int,bool,wxIntegerHash,wxIntegerEqual,SocketHash);
#endif
#include <string.h>
/* Global variables */
-extern HINSTANCE INSTANCE;
static HWND hWin;
static CRITICAL_SECTION critical;
static GSocket* socketList[MAXSOCKETS];
#ifndef __WXWINCE__
static WSAAsyncSelectFunc gs_WSAAsyncSelect = NULL;
#else
-/* Setup WinCE specific stuff
-*/
-static socket_running;
+static SocketHash socketHash;
static unsigned int currSocket;
HANDLE hThread[MAXSOCKETS];
static WSACreateEventFunc gs_WSACreateEvent = NULL;
HANDLE NetworkEvent = gs_WSACreateEvent();
gs_WSAEventSelect(d->fd, NetworkEvent, d->lEvent);
- while(socket_running)
+ while(socketHash[d->fd] == true)
{
if ((gs_WSAWaitForMultipleEvents(1, &NetworkEvent, FALSE,INFINITE, FALSE)) == WAIT_FAILED)
{
bool GSocketGUIFunctionsTableConcrete::OnInit()
{
- static LPCTSTR pclassname = NULL;
- int i;
+ static LPCTSTR pclassname = NULL;
+ int i;
- /* Create internal window for event notifications */
- hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
- if (!hWin)
- return false;
+ /* Create internal window for event notifications */
+ hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
+ if (!hWin)
+ return false;
- /* Initialize socket list */
- InitializeCriticalSection(&critical);
+ /* Initialize socket list */
+ InitializeCriticalSection(&critical);
- for (i = 0; i < MAXSOCKETS; i++)
- {
- socketList[i] = NULL;
- }
- firstAvailable = 0;
+ for (i = 0; i < MAXSOCKETS; i++)
+ {
+ socketList[i] = NULL;
+ }
+ firstAvailable = 0;
- /* Load WSAAsyncSelect from wsock32.dll (we don't link against it
- statically to avoid dependency on wsock32.dll for apps that don't use
- sockets): */
+ /* Load WSAAsyncSelect from wsock32.dll (we don't link against it
+ statically to avoid dependency on wsock32.dll for apps that don't use
+ sockets): */
#ifndef __WXWINCE__
- gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
- if (!gs_wsock32dll)
- return false;
- gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
- "WSAAsyncSelect");
- if (!gs_WSAAsyncSelect)
- return false;
+ gs_wsock32dll = LoadLibrary(wxT("wsock32.dll"));
+ if (!gs_wsock32dll)
+ return false;
+ gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
+ "WSAAsyncSelect");
+ if (!gs_WSAAsyncSelect)
+ return false;
#else
/* On WinCE we load ws2.dll which will provide the needed functions.
*/
- gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
- if (!gs_wsock32dll)
- return false;
- gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
- wxT("WSAEventSelect"));
- if (!gs_WSAEventSelect)
- return false;
-
- gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
- wxT("WSACreateEvent"));
- if (!gs_WSACreateEvent)
- return false;
-
- gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
- wxT("WSAWaitForMultipleEvents"));
- if (!gs_WSAWaitForMultipleEvents)
- return false;
-
- gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
- wxT("WSAEnumNetworkEvents"));
- if (!gs_WSAEnumNetworkEvents)
- return false;
-
- currSocket = 0;
+ gs_wsock32dll = LoadLibrary(wxT("ws2.dll"));
+ if (!gs_wsock32dll)
+ return false;
+ gs_WSAEventSelect =(WSAEventSelectFunc)GetProcAddress(gs_wsock32dll,
+ wxT("WSAEventSelect"));
+ if (!gs_WSAEventSelect)
+ return false;
+
+ gs_WSACreateEvent =(WSACreateEventFunc)GetProcAddress(gs_wsock32dll,
+ wxT("WSACreateEvent"));
+ if (!gs_WSACreateEvent)
+ return false;
+
+ gs_WSAWaitForMultipleEvents =(WSAWaitForMultipleEventsFunc)GetProcAddress(gs_wsock32dll,
+ wxT("WSAWaitForMultipleEvents"));
+ if (!gs_WSAWaitForMultipleEvents)
+ return false;
+
+ gs_WSAEnumNetworkEvents =(WSAEnumNetworkEventsFunc)GetProcAddress(gs_wsock32dll,
+ wxT("WSAEnumNetworkEvents"));
+ if (!gs_WSAEnumNetworkEvents)
+ return false;
+
+ currSocket = 0;
#endif
- return true;
+ return true;
}
void GSocketGUIFunctionsTableConcrete::OnExit()
* WinCE creates a thread for socket event handling.
* All needed parameters get passed through the thread_data structure.
*/
- socket_running = true;
+
thread_data* d = new thread_data;
d->lEvent = lEvent;
d->hEvtWin = hWin;
d->msgnumber = socket->m_msgnumber;
d->fd = socket->m_fd;
+ socketHash[socket->m_fd] = true;
hThread[currSocket++] = CreateThread(NULL, 0, &SocketThread,(LPVOID)d, 0, NULL);
#endif
}
gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
#else
//Destroy the thread
- //TODO: This needs to be changed, maybe using another global event that could be triggered.
- socket_running = false;
+ socketHash[socket->m_fd] = false;
#endif
}
}