#pragma interface "framebase.h"
#endif
-#include "wx/window.h" // the base class
-#include "wx/icon.h" // for m_icon
+#include "wx/toplevel.h" // the base class
// the default names for various classs
WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
+class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxStatusBar;
class WXDLLEXPORT wxToolBar;
// CreateXXXBar() is called.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxFrameBase : public wxWindow
+// FIXME - temporary hack in absence of wxTLW !!
+#ifndef wxTopLevelWindowNative
+class WXDLLEXPORT wxFrameBase : public wxTopLevelWindowBase
+#else
+class WXDLLEXPORT wxFrameBase : public wxTopLevelWindow
+#endif
{
public:
// construction
wxFrameBase();
+ virtual ~wxFrameBase();
wxFrame *New(wxWindow *parent,
wxWindowID id,
// frame state
// -----------
- // maximize = TRUE => maximize, otherwise - restore
- virtual void Maximize(bool maximize = TRUE) = 0;
-
- // undo Maximize() or Iconize()
- virtual void Restore() = 0;
-
- // iconize = TRUE => iconize, otherwise - restore
- virtual void Iconize(bool iconize = TRUE) = 0;
-
- // return TRUE if the frame is maximized
- virtual bool IsMaximized() const = 0;
-
- // return TRUE if the frame is iconized
- virtual bool IsIconized() const = 0;
-
- // get the frame icon
- const wxIcon& GetIcon() const { return m_icon; }
-
- // set the frame icon
- virtual void SetIcon(const wxIcon& icon) { m_icon = icon; }
-
- // make the window modal (all other windows unresponsive)
- virtual void MakeModal(bool modal = TRUE);
-
// get the origin of the client area (which may be different from (0, 0)
// if the frame has a toolbar) in client coordinates
virtual wxPoint GetClientAreaOrigin() const;
// menu bar functions
// ------------------
- virtual void SetMenuBar(wxMenuBar *menubar) = 0;
+#if wxUSE_MENUS
+ virtual void SetMenuBar(wxMenuBar *menubar);
virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
+#endif // wxUSE_MENUS
// call this to simulate a menu command
bool Command(int id) { return ProcessCommand(id); }
virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
#endif // wxUSE_TOOLBAR
- // old functions, use the new ones instead!
-#if WXWIN_COMPATIBILITY_2
- bool Iconized() const { return IsIconized(); }
-#endif // WXWIN_COMPATIBILITY_2
-
// implementation only from now on
// -------------------------------
- // override some base class virtuals
- virtual bool Destroy();
- virtual bool IsTopLevel() const { return TRUE; }
-
// event handlers
void OnIdle(wxIdleEvent& event);
- void OnCloseWindow(wxCloseEvent& event);
void OnMenuHighlight(wxMenuEvent& event);
- void OnSize(wxSizeEvent& event);
- // this should go away, but for now it's called from docview.cpp,
- // so should be there for all platforms
- void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
+#if wxUSE_MENUS
// send wxUpdateUIEvents for all menu items (called from OnIdle())
void DoMenuUpdates();
void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin);
+#endif // wxUSE_MENUS
+
+ // if there is no real wxTopLevelWindow on this platform we have to define
+ // some wxTopLevelWindowBase pure virtual functions here to avoid breaking
+ // old ports (wxMotif) which don't define them in wxFrame
+#ifndef wxTopLevelWindowNative
+ virtual bool ShowFullScreen(bool WXUNUSED(show),
+ long WXUNUSED(style) = wxFULLSCREEN_ALL)
+ { return FALSE; }
+ virtual bool IsFullScreen() const
+ { return FALSE; }
+#endif // no wxTopLevelWindowNative
protected:
// the frame main menu/status/tool bars
// main menubar, statusbar and toolbar (if any)
void DeleteAllBars();
+ // test whether this window makes part of the frame
+ virtual bool IsOneOfBars(const wxWindow *win) const;
+
+#if wxUSE_MENUS
+ // override to update menu bar position when the frame size changes
+ virtual void PositionMenuBar() { }
+
+ // override to do something special when the menu bar is being removed
+ // from the frame
+ virtual void DetachMenuBar();
+
+ // override to do something special when the menu bar is attached to the
+ // frame
+ virtual void AttachMenuBar(wxMenuBar *menubar);
+
wxMenuBar *m_frameMenuBar;
+#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
// override to update status bar position (or anything else) when
// something changes
virtual void PositionStatusBar() { }
+ // show the help string for this menu item in the given status bar: the
+ // status bar pointer can be NULL; return TRUE if help was shown
+ bool ShowMenuHelp(wxStatusBar *statbar, int id);
+
wxStatusBar *m_frameStatusBar;
#endif // wxUSE_STATUSBAR
wxToolBar *m_frameToolBar;
#endif // wxUSE_TOOLBAR
- // the frame client to screen translation should take account of the
- // toolbar which may shift the origin of the client area
- virtual void DoClientToScreen(int *x, int *y) const;
- virtual void DoScreenToClient(int *x, int *y) const;
-
- // the frame icon
- wxIcon m_icon;
-
DECLARE_EVENT_TABLE()
};
// include the real class declaration
-#if defined(__WXMSW__)
- #include "wx/msw/frame.h"
-#elif defined(__WXMOTIF__)
- #include "wx/motif/frame.h"
-#elif defined(__WXGTK__)
- #include "wx/gtk/frame.h"
-#elif defined(__WXQT__)
- #include "wx/qt/frame.h"
-#elif defined(__WXMAC__)
- #include "wx/mac/frame.h"
-#elif defined(__WXPM__)
- #include "wx/os2/frame.h"
-#elif defined(__WXSTUBS__)
- #include "wx/stubs/frame.h"
+#if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__)
+ #include "wx/univ/frame.h"
+#else // !__WXUNIVERSAL__
+ #if defined(__WXMSW__)
+ #include "wx/msw/frame.h"
+ #elif defined(__WXGTK__)
+ #include "wx/gtk/frame.h"
+ #elif defined(__WXMOTIF__)
+ #include "wx/motif/frame.h"
+ #elif defined(__WXMAC__)
+ #include "wx/mac/frame.h"
+ #elif defined(__WXPM__)
+ #include "wx/os2/frame.h"
+ #endif
#endif
#endif