#ifndef WX_PRECOMP
#include "wx/button.h"
+#include "wx/brush.h"
#endif
#include "wx/msw/private.h"
SetValidator(validator);
parent->AddChild((wxButton *)this);
- m_backgroundColour = parent->GetDefaultBackgroundColour() ;
- m_foregroundColour = parent->GetDefaultForegroundColour() ;
+ m_backgroundColour = parent->GetBackgroundColour() ;
+ m_foregroundColour = parent->GetForegroundColour() ;
m_windowStyle = (long&)style;
else
m_windowId = id;
- DWORD exStyle = MakeExtendedStyle(m_windowStyle);
- HWND wx_button =
- CreateWindowEx(exStyle, "BUTTON", label, BS_PUSHBUTTON | WS_TABSTOP | WS_CHILD,
- 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
- wxGetInstance(), NULL);
-
-#if CTL3D
-// if (!(GetParent()->GetWindowStyleFlag() & wxUSER_COLOURS))
-// Ctl3dSubclassCtl(wx_button);
-#endif
-
- m_hWnd = (WXHWND)wx_button;
+ m_hWnd = (WXHWND)CreateWindowEx
+ (
+ MakeExtendedStyle(m_windowStyle),
+ "BUTTON",
+ label,
+ WS_VISIBLE | WS_TABSTOP | WS_CHILD,
+ 0, 0, 0, 0,
+ GetWinHwnd(parent),
+ (HMENU)m_windowId,
+ wxGetInstance(),
+ NULL
+ );
// Subclass again for purposes of dialog editing mode
- SubclassWin((WXHWND)wx_button);
+ SubclassWin(m_hWnd);
- SetFont(* parent->GetFont());
+ SetFont(parent->GetFont());
SetSize(x, y, width, height);
- ShowWindow(wx_button, SW_SHOW);
return TRUE;
}
-void wxButton::SetSize(int x, int y, int width, int height, int sizeFlags)
+void wxButton::DoSetSize(int x, int y, int width, int height, int sizeFlags)
{
int currentX, currentY;
GetPosition(¤tX, ¤tY);
int cyf;
char buf[300];
GetWindowText((HWND) GetHWND(), buf, 300);
- GetTextExtent(buf, ¤t_width, &cyf,NULL,NULL,GetFont());
+ GetTextExtent(buf, ¤t_width, &cyf,NULL,NULL,
+ & this->GetFont());
// If we're prepared to use the existing width, then...
if (width == -1 && ((sizeFlags & wxSIZE_AUTO_WIDTH) != wxSIZE_AUTO_WIDTH))
{
int cx;
int cy;
- wxGetCharSize(GetHWND(), &cx, &cy,GetFont());
+ wxGetCharSize(GetHWND(), &cx, &cy, & this->GetFont());
actualWidth = (int)(current_width + 3*cx) ;
}