- wxPGWindowList::SetSecondary(). For instance, here we add three buttons to
- a textctrl editor:
-
- @code
-
- #include <wx/propgrid/editors.h>
-
- class wxMultiButtonTextCtrlEditor : public wxPGTextCtrlEditor
- {
- WX_PG_DECLARE_EDITOR_CLASS(wxMultiButtonTextCtrlEditor)
- public:
- wxMultiButtonTextCtrlEditor() {}
- virtual ~wxMultiButtonTextCtrlEditor() {}
-
- wxPG_DECLARE_CREATECONTROLS
- virtual bool OnEvent( wxPropertyGrid* propGrid,
- wxPGProperty* property,
- wxWindow* ctrl,
- wxEvent& event ) const;
-
- };
-
- WX_PG_IMPLEMENT_EDITOR_CLASS(MultiButtonTextCtrlEditor,
- wxMultiButtonTextCtrlEditor,
- wxPGTextCtrlEditor)
-
- wxPGWindowList
- wxMultiButtonTextCtrlEditor::CreateControls( wxPropertyGrid* propGrid,
- wxPGProperty* property,
- const wxPoint& pos,
- const wxSize& sz ) const
- {
- // Create and populate buttons-subwindow
- wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz );
-
- // Add two regular buttons
- buttons->Add( "..." );
- buttons->Add( "A" );
- // Add a bitmap button
- buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) );
-
- // Create the 'primary' editor control (textctrl in this case)
- wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls(
- propGrid,
- property,
- pos,
- buttons->GetPrimarySize()
- );
-
- // Finally, move buttons-subwindow to correct position and make sure
- // returned wxPGWindowList contains our custom button list.
- buttons->FinalizePosition(pos);
-
- wndList.SetSecondary( buttons );
- return wndList;
- }
-
- bool wxMultiButtonTextCtrlEditor::OnEvent( wxPropertyGrid* propGrid,
- wxPGProperty* property,
- wxWindow* ctrl,
- wxEvent& event ) const
- {
- if ( event.GetEventType() == wxEVT_COMMAND_BUTTON_CLICKED )
- {
- wxPGMultiButton* buttons = (wxPGMultiButton*)
- propGrid->GetEditorControlSecondary();
-
- if ( event.GetId() == buttons->GetButtonId(0) )
- {
- // Do something when first button is pressed
- return true;
- }
- if ( event.GetId() == buttons->GetButtonId(1) )
- {
- // Do something when first button is pressed
- return true;
- }
- if ( event.GetId() == buttons->GetButtonId(2) )
- {
- // Do something when second button is pressed
- return true;
- }
- }
- return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event);
- }
-
- @endcode
-
- Further to use this editor, code like this can be used:
-
- @code
-
- // Register editor class - needs only to be called once
- wxPGRegisterEditorClass( MultiButtonTextCtrlEditor );
-
- // Insert the property that will have multiple buttons
- propGrid->Append( new wxLongStringProperty("MultipleButtons",
- wxPG_LABEL) );
-
- // Change property to use editor created in the previous code segment
- propGrid->SetPropertyEditor( "MultipleButtons",
- wxPG_EDITOR(MultiButtonTextCtrlEditor) );
-
- @endcode
-
- @library{wxpropgrid}
- @category{propgrid}