#include "wx/apptrait.h"
#include "wx/cmdline.h"
#include "wx/confbase.h"
-#if wxUSE_FILENAME
- #include "wx/filename.h"
-#endif // wxUSE_FILENAME
+#include "wx/filename.h"
#include "wx/msgout.h"
#include "wx/tokenzr.h"
// global vars
// ----------------------------------------------------------------------------
-wxApp *wxTheApp = NULL;
+wxAppConsole *wxAppConsole::ms_appInstance = NULL;
wxAppInitializerFunction wxAppConsole::ms_appInitFn = NULL;
{
m_traits = NULL;
- wxTheApp = (wxApp *)this;
+ ms_appInstance = this;
#ifdef __WXDEBUG__
SetTraceMasks();
if ( m_appName.empty() && argv )
{
// the application name is, by default, the name of its executable file
-#if wxUSE_FILENAME
wxFileName::SplitPath(argv[0], NULL, &m_appName, NULL);
-#else // !wxUSE_FILENAME
- m_appName = argv[0];
-#endif // wxUSE_FILENAME/!wxUSE_FILENAME
}
return true;
#endif // wxUSE_FONTMAP
+wxRendererNative *wxConsoleAppTraitsBase::CreateRenderer()
+{
+ // console applications don't use renderers
+ return NULL;
+}
+
#ifdef __WXDEBUG__
bool wxConsoleAppTraitsBase::ShowAssertDialog(const wxString& msg)
{