return uiCount;
}
+#ifdef __WXWINCE__
+inline int isascii(wxChar c) { return (c >= 0) && (c <=127); }
+#endif
+
bool wxString::IsAscii() const
{
const wxChar *s = (const wxChar*) *this;
while(*s){
- if(!wxIsascii(*s)) return(FALSE);
+ if(!isascii(*s)) return(FALSE);
s++;
}
return(TRUE);